How to attach a Light Beam?
Posted: Sat Aug 10, 2013 3:14 pm
Hey Guys i figured out that the question and how i asked was unsolveable so here the new question:
How can i attach a static lightbeam? Here are my ODF's
Lighthouse.odf
and Light.odf
It really doesnt work so is here someone who can tell me whats wrong?
I have a null called hp_light in my Model Directory and i have rotated it so it points in the right directory so i really dont know why it doesnt work
I am now using the Demo ODF of Psych0 fred still no succes
EDIT: Sorry i did a mistake on Pasting the light odf
How can i attach a static lightbeam? Here are my ODF's
Lighthouse.odf
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "Lighthouse.msh"
[Properties]
GeometryName = "Lighthouse"
AttachOdf = “Light"
AttachToHardPoint = "hp_light"
FoleyFXGroup = "stone_foley"
Code: Select all
[GameObjectClass]
ClassLabel = "Light"
[Properties]
Color = "65 65 30"
ConeLength = 8
ConeWidth = "4.0 6.0"
ConeInitialWidth = "0.8 3.0"
ConeFadeFactor = 0.3
ConeFadeLength = 0.1
FlareIntensity = 0
FlickerType = 0
FlickerPeriod = 1.0
OmniRadius = 0
I have a null called hp_light in my Model Directory and i have rotated it so it points in the right directory so i really dont know why it doesnt work
I am now using the Demo ODF of Psych0 fred still no succes
EDIT: Sorry i did a mistake on Pasting the light odf