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Re: SWBF 2013 Project on MODDB to upgrade graphics

Posted: Sun Oct 21, 2012 9:18 pm
by Marth8880
Haha, it's fine. No hard feelings I hope.

Re: SWBF 2013 Project on MODDB to upgrade graphics

Posted: Sun Oct 21, 2012 9:41 pm
by CreatorOfThings
Marth8880 wrote:Haha, it's fine. No hard feelings I hope.
None here at all :)

Teancum wrote:However after years of seeing this exact thing happen repeatedly I've taken a "I'll believe it when I actually see it" stance. Experience has taught me that such early debut typically does not bode well.
I agree. I think it's a bad thing for the most part because of all the reasons you stated. Modders burn out really quickly when they do this. The pressure becomes too much, and/or they get bored with the project. BUT, I have already been a part of or headed 3 successful mods. I don't have a short attention span and I've done this before :)
Teancum wrote:I hope you'll forgive the cynicism, but this reveal has all the telltale signs of big plans coupled with a learn-along-the-way attitude. (to be fair, you might have the skill level, but I don't know that)
And you are completely right :) I AM learning along the way. I am experienced with several other engines, but am still learning the mod tools and all the ins and outs of the Zero engine. But I knew I had plenty of resources to find info, or to ask questions.

Teancum wrote:Also, sort of off topic of criticism, but who are the two mappers you have on board?
And MapperLocutus who created Bespin: Urban Canyon, Ruuria: Jungle Ruins, and Geonosis: Freight Dock said he would most likely be available in a month or so. Currently he's busy with http://www.moddb.com/mods/stargate-empire-at-war . And there is another mapper but it is not finalized yet so I don't want to say quite yet.

Re: SWBF 2013 Project on MODDB to upgrade graphics

Posted: Mon Oct 22, 2012 2:16 am
by AcaelusThorne
yuke5 wrote:Ah, you see, with most mods released in the WIP thread, they are at least 50% done. So, although the mod as only 2% done, we Gametoasters thought it was halfway complete!
You have set yourself a high aim and I will be watching your mod because you made me curious. No matter what I'd advise you to maby think about the name of your mod. When you still have so much to do (like yuke mentioned) and thinking about what Teancum said about less staff and less working hours per week, you should maby consider to call it "SWBF 2014 Project". :wink:

Re: SWBF 2013 Project on MODDB to upgrade graphics

Posted: Mon Oct 22, 2012 8:12 am
by CreatorOfThings
AcaelusThorne wrote:
yuke5 wrote:Ah, you see, with most mods released in the WIP thread, they are at least 50% done. So, although the mod as only 2% done, we Gametoasters thought it was halfway complete!
You have set yourself a high aim and I will be watching your mod because you made me curious. No matter what I'd advise you to maby think about the name of your mod. When you still have so much to do (like yuke mentioned) and thinking about what Teancum said about less staff and less working hours per week, you should maby consider to call it "SWBF 2014 Project". :wink:

Haha you may be right :wink:

Re: SWBF 2013 Project on MODDB to upgrade graphics

Posted: Mon Oct 22, 2012 12:44 pm
by RevanSithLord
Welp. Looks like I missed out on an interesting discussion. :l

Regardless of the fact that whatever I may say have already been covered on previous pages, rendering anything I say virtually useless, I am in fact interested in where this might be headed. Keeping an eye-out.

Re: SWBF 2013 Project on MODDB to upgrade graphics

Posted: Mon Oct 22, 2012 12:47 pm
by CreatorOfThings
RevanSithLord wrote:Welp. Looks like I missed out on an interesting discussion. :l

Regardless of the fact that whatever I may say have already been covered on previous pages, rendering anything I say virtually useless, I am in fact interested in where this might be headed. Keeping an eye-out.
Than you for the interest :)

Also note to moderators: If Alpha347 agrees, please lock this thread and I will start my own. Thanks!

Re: SWBF 2013 Project on MODDB to upgrade graphics

Posted: Mon Oct 22, 2012 10:26 pm
by Alpha347
Sure I agree. I want to see the mod official thread. :D

Re: SWBF 2013 Project on MODDB to upgrade graphics

Posted: Mon Oct 22, 2012 10:44 pm
by CreatorOfThings
Alpha347 wrote:Sure I agree. I want to see the mod official thread. :D
I guess I know what I'll be working on tomorrow :lol:

Thanks