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RotE #3: Hidden Surprise (Version 1.25) Released!!

Posted: Fri Sep 15, 2006 7:15 pm
by PR-0927
Yeah, I know. I fixed some significant stuff. Get it.

And, read the README file. Here's the link:

http://starwarsbattlefront.filefront.co ... rise;69722


- Majin Revan


Edit- I re-uploaded and the link has been updated.

- Majin Revan

RE: RotE #3: Hidden Surprise (Version 1.25) Released!!

Posted: Fri Sep 15, 2006 7:20 pm
by PieDude797
dang im lucky i saw this, i just started to download the old version. lol.

RE: RotE #3: Hidden Surprise (Version 1.25) Released!!

Posted: Fri Sep 15, 2006 7:53 pm
by Moving_Target
sweet! NOw is there a hidden surprise in the map like the map title says?

Corrupt File

Posted: Fri Sep 15, 2006 8:24 pm
by Creel
The file is corrupt; it needs to be uploaded again.

RE: Corrupt File

Posted: Fri Sep 15, 2006 8:53 pm
by yankeefan05
Welcome back to Gametoast forums, Creel.

As i said in the other thread of this, when u try to extract this file, it says there is an error and a file cant be read.

Re: RE: Corrupt File

Posted: Fri Sep 15, 2006 9:08 pm
by Sniper_eye
mcdestroyer wrote:Welcome back to Gametoast forums, Creel.

As i said in the other thread of this, when u try to extract this file, it says there is an error and a file cant be read.
So basicly the download is useless until Majin uploads this to another database? Well, i can wait :)

RE: Re: RE: Corrupt File

Posted: Fri Sep 15, 2006 9:40 pm
by PR-0927
You don't need to wait anymore, because I just re-uploaded. The link is above.

- Majin Revan

Posted: Fri Sep 15, 2006 9:53 pm
by Gogie
sweet, downloading it now.

Congrats on getting mod high light for like the last month.

Posted: Fri Sep 15, 2006 9:55 pm
by Sniper_eye
Great :D oh, btw, what updates have you included in the new version Majin?

Posted: Fri Sep 15, 2006 10:00 pm
by TK-349
Weaker AT-TE and AAT main cannons...and he fixed the "Red lake"

Posted: Fri Sep 15, 2006 10:02 pm
by Sniper_eye
lol :P red lake

Posted: Fri Sep 15, 2006 10:04 pm
by TK-349
I actually liked it...lol

Posted: Fri Sep 15, 2006 10:05 pm
by PR-0927
TK-349 wrote:Weaker AT-TE and AAT main cannons...and he fixed the "Red lake"

Not weaker, and not cannons. The rotating turret on both of them...it's weapon. The impact effect damage and push and shake have been increased back to what they should have stayed at (I had reduced them to the same as the main cannons of a vehicle...which was quite unsatisfying and underpowered).

- Majin Revan

Posted: Fri Sep 15, 2006 10:10 pm
by TK-349
Isn't the thing on the top that swivels the cannon...?

Posted: Fri Sep 15, 2006 10:16 pm
by PR-0927
No, usually main cannons refer to cannons that don't move or hardly move and usually face forward. These cannons are the "standard" and "main" weapons of the vehicle. For instance, the LAAT/i, has a pair of main cannons on the front of it (on the nose). The other weapons are secondary.

- Majin Revan

Posted: Fri Sep 15, 2006 10:37 pm
by TK-349
Ah, my mistake.

Posted: Sat Sep 16, 2006 8:51 am
by AlPhA29
One question why is it always the rebels who are always winning whenever you leave the battle alone...shouldn't it be the empire who will win since then name is RISE OF THE EMPIRE.. :)

Posted: Sat Sep 16, 2006 9:21 am
by trainmaster611
Can you make the capture region by the juggernaut, well...BIGGER!? :?

Posted: Sun Sep 17, 2006 4:48 am
by Space-Rebel-Pirate-Thing
It's GOOD! You can actually drive the huge things when you're a rebel and if you're an evil dude, you can drive one of the clone thingies that moves like it's on speed.

Posted: Sun Sep 17, 2006 12:35 pm
by LordGrievous13
Thanks for fixing the turret on the AT-TE and the red lake they were really annoying me.