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Force Push Animation Trouble

Posted: Thu Apr 30, 2009 5:56 pm
by hypshadowthehedgehog
I am trying to change around some stuff with the arccaster and trying to make the animation a force push effect.
here is my normalodf:
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "cannon"

[Properties]
IconTexture = "HUD_all_rifle_icon"

GeometryName = "rep_weap_inf_rifle"
HighResGeometry = "rep_1st_weap_inf_rifle"

ChargeUpEffect = "chargeup"
MuzzleFlash = "med_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
Discharge = "med_smoke_effect"

//RoundsPerClip = "32"
RoundsPerClip = "0"
ReloadTime = "3.0"
HeatRecoverRate = "0.3"
HeatThreshold = "0.0"

ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"

AnimationBank = "rifle"
FirePointName = "hp_fire"

ModeTexture = "HUD_weap_semiauto"
//ModeTextureColor = "42 235 42 100"
ReticuleTexture = "reticule_rifle"
ScopeTexture = "weapon_scope2"

OrdnanceName = "rep_weap_inf_arccaster_ord"

TriggerSingle = "1"
ShotDelay = "0.1"
HeatPerShot = "0.42"
MaxPressedTime = "1.25"

PitchSpread = "0.0"
YawSpread = "0.0"

SpreadPerShot = "0.0"//1.2
SpreadRecoverRate = "0.0"//0.08
SpreadThreshold = "0.0"//0.03
SpreadLimit = "0.0"

StandStillSpread = "0.0"//0.4
StandMoveSpread = "0.0"//0.9
CrouchStillSpread = "0.0"//0.1
CrouchMoveSpread = "0.0"//0.6
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

LockOnRange = "64.0"
LockTime = "0.0"
AutoAimSize = "2.0"

SalvoCount = "1"
ShotsPerSalvo = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"

ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "2.2"

RecoilLengthHeavy = "0.25"
RecoilStrengthHeavy = "2"
RecoilDecayHeavy = "0.0"

FireSound = "com_inf_jedi_push"
//ReloadSound = "laserreload"
WeaponChangeSound = "rep_weap_inf_equip_med"
ChangeModeSound = "rep_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_weapon_empty"
ChargeSound = "rep_weap_inf_arccaster_charge"
ChargeSoundPitch = "0.05"
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "rep_weap_inf_rifle_mvt_jump"
LandSound = "rep_weap_inf_rifle_mvt_land"
RollSound = "rep_weap_inf_rifle_mvt_roll"
ProneSound = "rep_weap_inf_rifle_mvt_squat"
SquatSound = "rep_weap_inf_rifle_mvt_lie"
StandSound = "rep_weap_inf_rifle_mvt_getup"

NextCharge = 0.25
HeatPerShot = "0.6"
//AmmoPerShot = 1

NextCharge = 0.5
HeatPerShot = "0.65"
//AmmoPerShot = 2

NextCharge = 0.75
HeatPerShot = "0.8"
//AmmoPerShot = 3

NextCharge = 0.90
HeatPerShot = "0.9"
//AmmoPerShot = 4
Here's my ordinance odf:
Hidden/Spoiler:
[OrdnanceClass]

ClassLabel = "emitterordnance"

[Properties]
ImpactEffectWater = "watersplash_ord"

ConeLength = "30"
ConeAngle = "50"
FirstRadius = "2.0"
MaxTargets = "30"

//OrdnanceSound = "com_weap_launcher_energy_dumbfire"

Damage = "80"
MaxDamage = "150"
JumpDeduction = "0"
DamageThreshold = "0"
MaxJumpDistance = "20"

VehicleScale = "1.0"
ShieldScale = "4.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "1.05"

Push = "5.5"
I need to amke the animation look like a force push and I am having a lot of trouble. Plz help.

I also would like to make a blue sphere shaped object or weapon sort of thing come out, so if you have any advice on that, plz help in that regard also.
Thanks

Re: Force Push Animation Trouble

Posted: Thu Apr 30, 2009 5:58 pm
by EA711
Are you trying to make force lightning?

Re: Force Push Animation Trouble

Posted: Thu Apr 30, 2009 6:38 pm
by MileHighGuy
just look in the force push odf

look for animationbank

Re: Force Push Animation Trouble

Posted: Thu Apr 30, 2009 8:50 pm
by hypshadowthehedgehog
no, I made forcelightening awhile ago and can't remember how i made the animation
this is a forcepush attack sort of thing that is somewhat similair to the arcblaster
no, i don't want to modify the original forcepush.

Re: Force Push Animation Trouble

Posted: Thu Apr 30, 2009 9:26 pm
by MileHighGuy
rep_weap_inf_forcepush wrote: AnimationBank = "lightsabre"
FireAnim = "2" //Use the lightsabre force-push animation