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Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 3:49 pm
by Cerfon Rournes
I was messing around my units odf, and i wanted to add a passive shield to him. So i looked on GT and found this:
http://www.gametoast.com/forums/viewtop ... 70#p247570
i wanted it with the bubble, so i tried adding PsYcH0_]-[aMsT3r's odf to my unit's:
  • [WeaponClass]

    ClassLabel = "shield"

    [Properties]
    HUDTag = "hud_droideka_shield"
    Label = "Shield"

    RoundsPerClip = "1"
    ReloadTime = "0.0"

    MaxShield = 3000
    AddShield = -100
    AddShieldOff = 300

    ShieldOffset = "0.0 1.0 0.125"
    ShieldRadius = 0

    FireSound = "cis_droideka_shield_on"
    FireEmptySound = ""
    FireLoopSound = ""
    ReloadSound = ""
    ChargeSound = ""
    ChangeModeSound = ""
    WeaponChangeSound = ""
    //ShieldSound = "cis_droideka_shield"
    //ShieldSound = "droid_fx7_hum"
    ShieldOffSound = ""

    ShieldEffect = "droidekashield"
However, when I tried this, it didn't work. I still get the Shield, but no bubble :? I messed around with it more, and still no bubble. Any help on this would be great thanks :D

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 3:56 pm
by DarthD.U.C.K.
maybe you dont load the actual effect/model of the shield..

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 4:00 pm
by genaral_mitch
He did, look at the bottom of his odf.

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 4:07 pm
by Cerfon Rournes
yeah, i added the effect, here is my unit's odf(changed)
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "all_inf_default"


[Properties]
UnitType = "Trooper"

MaxHealth = 2000.0

HUDTag = "hud_droideka_shield"
Label = "Shield"

RoundsPerClip = "1"
ReloadTime = "0.0"

MaxShield = 3000
AddShield = 100
AddShieldOff = 300

ShieldOffset = "0.0 1.0 0.125"
ShieldRadius = 1.25

FireSound = "cis_droideka_shield_on"
FireEmptySound = ""
FireLoopSound = ""
ReloadSound = ""
ChargeSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
//ShieldSound = "cis_droideka_shield"
//ShieldSound = "droid_fx7_hum"
ShieldOffSound = ""

ShieldEffect = "droidekashield"

WEAPONSECTION = 1
WeaponName = "all_weap_inf_rifle"
WeaponAmmo = 6

WEAPONSECTION = 2
WeaponName = "all_weap_inf_sniper_rifle"
WeaponAmmo = 7

WEAPONSECTION = 3
WeaponName = "all_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "all_weap_inf_detpack"
WeaponAmmo = 4
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "imp_weap_inf_punch"
WeaponAmmo =0
WeaponChannel = 1
VOUnitType = 1

VOSound = "all_command_follow SC_Follow"
VOSound = "all_command_stopFollow SC_StopFollow"
VOSound = "all_command_stopVehicle SC_VehicleWaitUp"
VOSound = "all_command_getIn SC_GetIn"
VOSound = "all_command_getOut SC_GetOut"
VOSound = "all_response_follow SC_FollowResponse"
VOSound = "all_response_stopFollow SC_StopFollowResponse"
VOSound = "all_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "all_response_getIn SC_GetInResponse"
VOSound = "all_response_getOut SC_GetOutResponse"

VOSound = "all1_inf_pc_com_hostile SpottedVO"
VOSound = "all1_inf_pc_com_bacta NeedMedicVO"
VOSound = "all1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "all1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "all1_inf_pc_com_transport NeedPickupVO"
VOSound = "all1_inf_pc_com_backup NeedBackupVO"
VOSound = "all1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "all1_inf_pc_com_defend DefendPositionVO"

VOSound = "all1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "all1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "all1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "all1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "all1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "all1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "all1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "all1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "all1_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "all1_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43 AcquiredTarget +VOUnitNum43"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49 AcquiredTarget +VOUnitNum49"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum50 NotShootingCriticalHit +VOUnitNum50"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50 AcquiredTarget +VOUnitNum50"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52 AcquiredTarget +VOUnitNum52"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "all1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "all1_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "all1_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "all1_inf_chatter_Grenade Grenade"
VOSound = "all1_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44 AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "all1_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "all1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42 RebelsShootDeadBody +VOUnitNum42"
VOSound = "all1_inf_chatter_GivePowerup GivePowerup"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "all1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "all1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "all1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "all1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InHover AcquiredTarget +VOUnitNum43 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InHover NotShootingCriticalHit +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InHover AcquiredTarget +VOUnitNum50 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InHover AcquiredTarget +VOUnitNum52 +InHover"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InHover NearbyEnemySlaughter +InHover"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InHover NearbyFriendlySlaughter +InHover"
VOSound = "all1_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "all1_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "all1_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "all1_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "all1_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InHover AcquiredTarget +IsSniper +VOUnitNum44 +InHover"
VOSound = "all1_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InHover RebelsShootDeadBody +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InHover RepairStart +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InHover RepairEnd +IsTurret +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InWalker AcquiredTarget +VOUnitNum43 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InWalker NotShootingCriticalHit +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InWalker AcquiredTarget +VOUnitNum50 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InWalker AcquiredTarget +VOUnitNum52 +InWalker"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InWalker NearbyEnemySlaughter +InWalker"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InWalker NearbyFriendlySlaughter +InWalker"
VOSound = "all1_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "all1_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "all1_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "all1_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "all1_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InWalker AcquiredTarget +IsSniper +VOUnitNum44 +InWalker"
VOSound = "all1_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InWalker RebelsShootDeadBody +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InWalker RepairStart +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InWalker RepairEnd +IsTurret +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
what am i doing wrong :?

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 4:27 pm
by DarthD.U.C.K.
genaral_mitch wrote:He did, look at the bottom of his odf.
i meant loading in the memory by the .lua

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 4:35 pm
by Cerfon Rournes
DarthD.U.C.K. wrote:
genaral_mitch wrote:He did, look at the bottom of his odf.
i meant loading in the memory by the .lua
Uh.... :? , so how would i do that?

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 4:48 pm
by MetalcoreRancor
probably because it's the wrong odf line.

WeaponShield
MaxShield
AddShield
AddShieldOff
ShieldOffset
ShieldRadius xyz
ShieldEffect
ShieldSound
ShieldOffSound

These are weapon properties.

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 5:08 pm
by Cerfon Rournes
MetalcoreRancor wrote:probably because it's the wrong odf line.

WeaponShield
MaxShield
AddShield
AddShieldOff
ShieldOffset
ShieldRadius xyz
ShieldEffect
ShieldSound
ShieldOffSound

These are weapon properties.
thanks i'll try it

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 5:08 pm
by DarthD.U.C.K.
Cerfon Rournes wrote:
DarthD.U.C.K. wrote:
genaral_mitch wrote:He did, look at the bottom of his odf.
i meant loading in the memory by the .lua
Uh.... :? , so how would i do that?
either by putting it into your sides effectsfolder or by loading the droideka in the lua

Re: Personal shields WITH the bubble?

Posted: Mon Aug 02, 2010 6:06 pm
by Cerfon Rournes
Cerfon Rournes wrote:
MetalcoreRancor wrote:probably because it's the wrong odf line.

WeaponShield
MaxShield
AddShield
AddShieldOff
ShieldOffset
ShieldRadius xyz
ShieldEffect
ShieldSound
ShieldOffSound

These are weapon properties.
thanks i'll try it
well, i tried this, but im still getting the same thing. the effects are there, but no blue bubble.
here is the new unit odf(im only showing the parts you need to see:D)

[GameObjectClass]
ClassParent = "all_inf_default"


[Properties]
UnitType = "Trooper"

MaxHealth = 2000.0

WeaponShield ="cis_droideka_shield"
MaxShield =3000
AddShield =25
AddShieldOff =300
ShieldOffset ="0.0 1.0 0.125"
ShieldRadius xyz =1.25
ShieldEffect = "droidekashield"
ShieldSound ="cis_droideka_shield"
ShieldOffSound = "droid_fx7_hum"
Btw Darth duck, Im not sure what your talking about. Move what to where?

Re: Personal shields WITH the bubble?

Posted: Tue Aug 03, 2010 5:06 am
by DarthD.U.C.K.
copy the droidekashieldeffect-stuff from the effectsfolder of the cis side to the effects folder of your side
if you didnt do that and you dont load a droideka the shieldeffect cant work because the effects was never loaded

Re: Personal shields WITH the bubble?

Posted: Tue Aug 03, 2010 12:15 pm
by Cerfon Rournes
DarthD.U.C.K. wrote:copy the droidekashieldeffect-stuff from the effectsfolder of the cis side to the effects folder of your side
if you didnt do that and you dont load a droideka the shieldeffect cant work because the effects was never loaded
It didn't work :faint: i added everything from the cis effects folder, which included this
cis_droideka_shield
cis_inf_droideka_shield
droidekashield
The 2 first ones should be the shield model, so idk whats going on. i also tried adding the files to /sides/common/effects, and data_*** Common/effects. still nothing :cpu:

Re: Personal shields WITH the bubble?

Posted: Tue Aug 03, 2010 2:44 pm
by DarthD.U.C.K.
you put them in your sides effectfolder?

Re: Personal shields WITH the bubble?

Posted: Tue Aug 03, 2010 7:40 pm
by Cerfon Rournes
DarthD.U.C.K. wrote:you put them in your sides effectfolder?
Yes, i did. i tried lots of stuff:P i'm still getting the shield, with the effects, but i'm STILL not getting the model(bubble) over him. :?

Re: Personal shields WITH the bubble?

Posted: Tue Aug 03, 2010 7:53 pm
by fasty
Why don't you have
Hidden/Spoiler:
WEAPONSECTION = "2"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "0"
in your units odf?

Re: Personal shields WITH the bubble?

Posted: Tue Aug 03, 2010 9:18 pm
by Cerfon Rournes
fasty wrote:Why don't you have
Hidden/Spoiler:
WEAPONSECTION = "2"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "0"
in your units odf?
well, i did this and i got a VERY strange result:P
first of all, now my shield isn't passive anymore :?
second, THE BUBBLE COMES UP WOOT! but, it activates when i shoot my rifle, and deactivates when i shoot it again.http://www.xfire.com/video/3276ef/
also, when i try to swich weapons back to the rifle gun from the sniper gun, game crash. Here is the unit odf.
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "all_inf_default"


[Properties]
UnitType = "Trooper"

MaxHealth = 2000.0

WeaponShield ="cis_droideka_shield"
MaxShield =3000
AddShield =25
AddShieldOff =300
ShieldOffset ="0.0 1.0 0.125"
ShieldRadius xyz =1.25
ShieldEffect = "droidekashield"
ShieldSound ="cis_droideka_shield"
ShieldOffSound = "droid_fx7_hum"


WEAPONSECTION = 1
WeaponName = "all_weap_inf_rifle"
WeaponAmmo = 6

WEAPONSECTION = 2
WeaponName = "all_weap_inf_sniper_rifle"
WeaponAmmo = 7

WEAPONSECTION = 3
WeaponName = "all_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "all_weap_inf_detpack"
WeaponAmmo = 4
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "imp_weap_inf_punch"
WeaponAmmo =0
WeaponChannel = 1

WEAPONSECTION = "6"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "0"


VOUnitType = 1

VOSound = "all_command_follow SC_Follow"
VOSound = "all_command_stopFollow SC_StopFollow"
VOSound = "all_command_stopVehicle SC_VehicleWaitUp"
VOSound = "all_command_getIn SC_GetIn"
VOSound = "all_command_getOut SC_GetOut"
VOSound = "all_response_follow SC_FollowResponse"
VOSound = "all_response_stopFollow SC_StopFollowResponse"
VOSound = "all_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "all_response_getIn SC_GetInResponse"
VOSound = "all_response_getOut SC_GetOutResponse"

VOSound = "all1_inf_pc_com_hostile SpottedVO"
VOSound = "all1_inf_pc_com_bacta NeedMedicVO"
VOSound = "all1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "all1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "all1_inf_pc_com_transport NeedPickupVO"
VOSound = "all1_inf_pc_com_backup NeedBackupVO"
VOSound = "all1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "all1_inf_pc_com_defend DefendPositionVO"

VOSound = "all1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "all1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "all1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "all1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "all1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "all1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "all1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "all1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "all1_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "all1_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43 AcquiredTarget +VOUnitNum43"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49 AcquiredTarget +VOUnitNum49"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum50 NotShootingCriticalHit +VOUnitNum50"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50 AcquiredTarget +VOUnitNum50"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52 AcquiredTarget +VOUnitNum52"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "all1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "all1_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "all1_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "all1_inf_chatter_Grenade Grenade"
VOSound = "all1_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44 AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "all1_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "all1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42 RebelsShootDeadBody +VOUnitNum42"
VOSound = "all1_inf_chatter_GivePowerup GivePowerup"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "all1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "all1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "all1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "all1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InHover AcquiredTarget +VOUnitNum43 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InHover NotShootingCriticalHit +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InHover AcquiredTarget +VOUnitNum50 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InHover AcquiredTarget +VOUnitNum52 +InHover"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InHover NearbyEnemySlaughter +InHover"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InHover NearbyFriendlySlaughter +InHover"
VOSound = "all1_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "all1_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "all1_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "all1_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "all1_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InHover AcquiredTarget +IsSniper +VOUnitNum44 +InHover"
VOSound = "all1_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InHover RebelsShootDeadBody +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InHover RepairStart +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InHover RepairEnd +IsTurret +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InWalker AcquiredTarget +VOUnitNum43 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InWalker NotShootingCriticalHit +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InWalker AcquiredTarget +VOUnitNum50 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InWalker AcquiredTarget +VOUnitNum52 +InWalker"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InWalker NearbyEnemySlaughter +InWalker"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InWalker NearbyFriendlySlaughter +InWalker"
VOSound = "all1_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "all1_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "all1_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "all1_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "all1_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InWalker AcquiredTarget +IsSniper +VOUnitNum44 +InWalker"
VOSound = "all1_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InWalker RebelsShootDeadBody +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InWalker RepairStart +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InWalker RepairEnd +IsTurret +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
Please hide large bodies of text/code, -Staff

Re: Personal shields WITH the bubble?

Posted: Tue Aug 03, 2010 11:00 pm
by skelltor
this
WEAPONSECTION = "6"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "0"

should be this

WEAPONSECTION = "6"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "0"
WeaponChannel = 1

Re: Personal shields WITH the bubble?

Posted: Wed Aug 04, 2010 12:43 pm
by Cerfon Rournes
skelltor wrote:this
WEAPONSECTION = "6"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "0"

should be this

WEAPONSECTION = "6"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "0"
WeaponChannel = 1
yes, this works fine as another weapon, but as i said at the beginning, i want the shield passive.aka it works in the backround, without the player having to turn it on


EDIT
lol, while this is still up, is there anyway to change the shield Geometry?

Re: Personal shields WITH the bubble?

Posted: Wed Aug 04, 2010 12:53 pm
by DarthD.U.C.K.
yes, change the msh the effect uses (the one in the effects-folder)

ways to change the droideka shield Geometry?

Posted: Thu Aug 05, 2010 5:13 pm
by Cerfon Rournes
DarthD.U.C.K. wrote:yes, change the msh the effect uses (the one in the effects-folder)
and this is cis_droideka_shield.msh right? It didn't work :?

EDIT
Here is a good question GT. Is there a way to change the droideka shield geometry? like make the shield In-game something else(like change it from the bubble shield model to a human model or something)? Ive tried EVERYTHING,and I mean everything, and I can't seem to get it to work :?
Thanks in advance for the help!