I know that it's impossible to put it into a hangar, but u can use it in normal maps or I modeling a new hangar for the shuttle.minilogoguy18 wrote:I made one a while back but it was kinda too large to use in space maps, didn't fit in the hangar. It's in game and with working effects and chunks I just never modeled the rear turret and set it up. The jedi fighter's yellow markings are too bright, like you did it in paint or something, add some dirt and depth.
SWBF Series Model Showcase Thread v3.0
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Redline
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Re: SWBF Series Model Showcase Thread v3.0
- minilogoguy18
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Re: SWBF Series Model Showcase Thread v3.0
Wow, that thing has probably 3-4 times more polygons than mine, you should probably just start over cause I think it would take just as long to reduce all those polys from the current model.
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Redline
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Re: SWBF Series Model Showcase Thread v3.0
Yes, I'm going to remove it now.minilogoguy18 wrote:Wow, that thing has probably 3-4 times more polygons than mine, you should probably just start over cause I think it would take just as long to reduce all those polys from the current model.
Ps: I've finished the animation work today.
- Fiodis
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Re: SWBF Series Model Showcase Thread v3.0
A partially finished Terran Bomber for an upcoming map series:
I dislike the color of the underslung turret, and I still need to model torpedo tubes somewhere. Any advice on what color to make the engine housing? Also, any idea for a name?
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I dislike the color of the underslung turret, and I still need to model torpedo tubes somewhere. Any advice on what color to make the engine housing? Also, any idea for a name?
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obiboba3po
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Re: SWBF Series Model Showcase Thread v3.0
"the stalker"? lol idk, it looks pretty nice thoughFiodis wrote:A partially finished Terran Bomber for an upcoming map series:
Hidden/Spoiler:
I dislike the color of the underslung turret, and I still need to model torpedo tubes somewhere. Any advice on what color to make the engine housing? Also, any idea for a name?
- Fiodis
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Re: SWBF Series Model Showcase Thread v3.0
Hmm, now that I look at it the blue on the back of the wigns may be too bright. Also, you can't see it well from this angle, but all the shapes except the engines and the blaster's barrel are hard-edged, so in-game it'll show up all angular. That will, hopefully, remove a bit of that wierd effect you get by a repeated, grainy texture like that; the effect that makes you think the wing is almost flat.
- Frisbeetarian
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Re: SWBF Series Model Showcase Thread v3.0
Adding hard edges is nothing magic, and won't serve the purpose you want it to. Any monotonous, grainy texture will make it look like that. You shouldn't use a totally self-made texture just for the heck of it. Don't let pride get in the way of making the model look better by using an edited Pandemic texture.
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Re: SWBF Series Model Showcase Thread v3.0
Improved Commando: Imperial Commando
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- Fiodis
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Re: SWBF Series Model Showcase Thread v3.0
Nice commando, but "Generator" is spelt with an "o" at the end.
It's far from pride, more of an assesment of my own UVing skills. I'm not using a self-made texture for the heck of it, for all of my previous models I've been using Pandemic's textures. The only problem is that it's difficult for me to get the UV's right with shipped textures, even GIMPbashes of shipped textures; and in any case how am I going to get better at texturing from scratch, other than through practice?
EDIT - A Terran Interceptor model for the map series, I whipped it up in about an hour. Still needs a texture, otherwise I'm pretty much okay with everything else.
As before, does anyone have some naming suggestiongs? "Terran Interceptor" sounds kinda...out-of-the-can, like a drive-by-starfighter name, if you know what I mean.
Oh, yeah, I ought to post a picture. Here it is:
Missile tubes on either side of the cockpit, blaster barrels farther out on the wings, kinda hard to see in these pics but you'll definately be able to spot them in the wireframe.
But I like magic!Frisbeetarian wrote:Adding hard edges is nothing magic, and won't serve the purpose you want it to. Any monotonous, grainy texture will make it look like that. You shouldn't use a totally self-made texture just for the heck of it. Don't let pride get in the way of making the model look better by using an edited Pandemic texture.
It's far from pride, more of an assesment of my own UVing skills. I'm not using a self-made texture for the heck of it, for all of my previous models I've been using Pandemic's textures. The only problem is that it's difficult for me to get the UV's right with shipped textures, even GIMPbashes of shipped textures; and in any case how am I going to get better at texturing from scratch, other than through practice?
EDIT - A Terran Interceptor model for the map series, I whipped it up in about an hour. Still needs a texture, otherwise I'm pretty much okay with everything else.
As before, does anyone have some naming suggestiongs? "Terran Interceptor" sounds kinda...out-of-the-can, like a drive-by-starfighter name, if you know what I mean.
Oh, yeah, I ought to post a picture. Here it is:
Hidden/Spoiler:
Missile tubes on either side of the cockpit, blaster barrels farther out on the wings, kinda hard to see in these pics but you'll definately be able to spot them in the wireframe.
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VF501
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Re: SWBF Series Model Showcase Thread v3.0
And where are its engines? And please, make the wings less blocky, if its a winged craft the wings need to be thinner and look like they provide some lift or little wind-resistance (like an X-wing does).
Star Wars ships get away with un-aerodynamic designs because of the extremely powerful engines, they pretty much make the need for lifting wings a non-issue.
Star Wars ships get away with un-aerodynamic designs because of the extremely powerful engines, they pretty much make the need for lifting wings a non-issue.
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Re: SWBF Series Model Showcase Thread v3.0
Lol, can't believe I forgot the engines.VF501 wrote:And where are its engines? And please, make the wings less blocky, if its a winged craft the wings need to be thinner and look like they provide some lift or little wind-resistance (like an X-wing does).
Star Wars ships get away with un-aerodynamic designs because of the extremely powerful engines, they pretty much make the need for lifting wings a non-issue.
I think I'll keep the wings, though, and use the SW excuse.
EDIT - Forgot to mention, these will be in space, so lift and air resistance isn't an issue.
Last edited by Fiodis on Mon May 04, 2009 6:04 pm, edited 1 time in total.
- Delta 47
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Re: SWBF Series Model Showcase Thread v3.0
Nice model, those Generators look really cool.Thunder wrote:Improved Commando: Imperial CommandoHidden/Spoiler:
- minilogoguy18
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Re: SWBF Series Model Showcase Thread v3.0
Fiodis, Display Options (All Cameras) -> Enable Headlight to get rid of those shadows so we can clearly see your model from all angles. You really don't need to use a hollow cylinder with so many sides, just texture the barrels on and use a more efficient cylinder that doesn't account for half the models polies.
- Fiodis
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Re: SWBF Series Model Showcase Thread v3.0
I am learning. Thanks for the camera tips, I'll try it out tomorrow. By the cylinder that takes up half the polys, do you mean the torpedo tubes? Or the blaster barrels?
- minilogoguy18
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Re: SWBF Series Model Showcase Thread v3.0
I'm guessing the torpedo tubes that are attached to the body but if the blaster barrels are hollow as well they really don't need to be, that sort of detail is hardly noticed in game by the average person playing the game.
- DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v3.0
the skeleton - modeling is nearly done
(the neck has such a strange angle because of the swbf-unit-skeleton)
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YaNkFaN
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Re: SWBF Series Model Showcase Thread v3.0
very nice duck did you use any references or did you do that totally from scratch
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Re: SWBF Series Model Showcase Thread v3.0
Looks good just the cheekbones look a bit funny but great job!
- Thunder
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Re: SWBF Series Model Showcase Thread v3.0
Ipod Nano Model W.I.P.
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Re: SWBF Series Model Showcase Thread v3.0
Lightsaber hilt? 


