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Announcing BAJIC SECTOR: VERGESSO

Posted: Sat Sep 24, 2005 12:31 pm
by Alpha
BAJIC SECTOR: VERGESSO

Story:

The REPUBLIC FLEET and the SEPARATIST FLEET meet in the remote asteroid belt of VERGESSO. Both have murder on their minds. COMMANDER FARN of the Republic was killed in the destruction of the RAS CHALLENGE. In retaliation the Republic destroys the Separtist Landing Craft DESPONDENCY. Enter the battle and decide the outcome. . .

CW Era Only.

Features:
-5 Republic Capital Ships
-5 CIS Landing Craft
-{Possibly} Remote Activated Turrets
-{Possibly} Technounion Destructable Ships (not spawn points, just to blow up)
-Asteroids

Alpha Concept Screens:

-Skins [2] ~VOID~
Shadow Droid
Republic Elite Space Corps Trooper

-In Game [0] ~SKIN VOID~
Republic Trooper in Hanger

-Zeroedit Pics [2]~VOID~
Dark Hanger Pic
Hanger Inverse (Inverse of image 1)

Those are concept screens from an earlier attempt

RE: Announcing WILD SPACE: AMBUSH

Posted: Sat Sep 24, 2005 12:38 pm
by Ace_Azzameen_5
BlasterRifle(Unlimited Ammo) Commando Pistol-thats a little redundant. . .

Looks cool.

Posted: Sat Sep 24, 2005 12:40 pm
by EraOfDesann
Sounds cool! Also, thanks for using one of the avatars I sent in! :)

RE: Announcing WILD SPACE: AMBUSH

Posted: Sat Sep 24, 2005 12:40 pm
by Alpha
I couldn't figure out a good second primary weapon. Any suggestions are welcome. :) I'm working on vehicle spawns now.

-Alpha

Posted: Sat Sep 24, 2005 12:46 pm
by EraOfDesann
How about mines? Sort of for sabotage and to prevent enemy ships from landing on your capital ship.

Posted: Sat Sep 24, 2005 1:08 pm
by Alpha
Possibly, command posts are not takeable (is that a word?) in the map so it's on huge dogfight. I'm having trouble making vehicles spawn though...

Posted: Sat Sep 24, 2005 3:11 pm
by squirrel_l0rd
Seems like it will turn out good. I dunno about the unlimited ammo thing though, but both sides have it, so I guess it will be balanced enough.

Posted: Sat Sep 24, 2005 3:30 pm
by Alpha
You won't fight on the groudn at all either really, it's mainly space combat.

Posted: Sat Sep 24, 2005 3:30 pm
by Schizo
I don't think the blaster rifles should have unlimited ammo... in fact, I think the most the pilots should have are commando pistols, fusion cutters, and health/ammo dispensers each side. After all, since all you're going to really do is flying, there's really no point to having any big weapons. I mean, look at the pilots in the movies; they carried hardly any weapons... hell, even Luke only had his lightsaber to defend himself when he crashed on Hoth. Just a suggestion though... then again, maybe they should have some kinda anti-armor weapon, to take out enemy ships that get too close... unless you're putting AA guns, which would make that whole thing seem a little redundant... do what you wish...

The docking on the ships thing seems a little... weird... well, Rends did it in Hoth: Escape (which turned out really good), so I don't really see why not... though you could maybe use the lego bricks and make a little hanger at the bottom of the ships. Though you don't have to... it's your choice really.

But good luck on it... I've been itching to do a space battle myself... I think I may take a shot at it... I wouldn't know where to make it take place though... maybe Endor? That would be awsome. I think I might... take a little break from Alderaan... yeah, I think I might do just that.

Posted: Sat Sep 24, 2005 3:44 pm
by Alpha
Do you know what ODFs are terrain cutters? Annd do they cut other ODFs? Just curious.... *hint* *hint* I think I will remove the blaster rifle. :)

Posted: Sat Sep 24, 2005 4:05 pm
by Schizo
I was actually wondering that myself... if there's such a thing as an "object cutter"...

As far as I know?

... No, not really. Though I'm no expert, so it may be possible... why not ask Bandu how he did it? (though I think he just created the capital ship from scratch in XSI with the hangar and everything... so I don't know about that... unless you're willing to go to such extreme lengths and learn XSI and attempt to make a capital ship with a hangar...)

Posted: Sat Sep 24, 2005 4:08 pm
by Alpha
Isn't the hoth hangers a terrain cutter? I tried putting it in, but I didn't see the pink border thing...

NVM: Hanger design:

Image
Image

I used Bandu's Mustafar models to add little hangers off the edge of the RASs. The weird colored one is an inverse colored pic so you can see better.

Progress:

CPS-16%
Vehicles-0%
Skins-100%
Debris and Props-0%
SKY-20%

What I need:
-A good SKY background of space (if someone could make this and post it, I would appreciate it. They would be mentioned in credits.)


NEW IN GAME SCREEN ADDED


Problem: I set the weapons for both classes to have the commando pistol as their weapon, but it doesn't appear. Both primary slots are set to commando pistols (I'll explain later), but when a unit spawns, his hands are empty. When I fire it comes from his hand kinda. Maybe I cna call it a wrist blaster or something...that'd be cool.

Posted: Sat Sep 24, 2005 6:00 pm
by Lord-Bandu
There is an actual Hangar in the Mustafar Models .

Posted: Sat Sep 24, 2005 6:01 pm
by Alpha
I think it was too tall, it is a very good one though. :) I'll try and see if it works.

EDIT: Yeah, it was too tall for the purpose I had for it.


EDIT2:

Progress Update:

CPs: 66%


FINAL EDIT:

I'm redoing the map with a new concept (see edited first post). I need to figure out what to change to make a vehicle remote (it's in the Tip & Tricks Thread, I'll get to it eventually). Schizo has given me a great instruction on adding CW flyer, thank you :P . So, don't expect this map relaesed as soon as the last one was going to be.

Right now, I need:

-Texture {I'm going to attempt}
-SKY {I'll need a just starry sky dome with maybe a nebula cloud in it if someone can do that, I would appreciate it}

That's all for now!

Posted: Tue Sep 27, 2005 3:24 pm
by Guest
Alpha
Looks like! Good luck for you! :0

Posted: Tue Sep 27, 2005 6:48 pm
by RDST
sounds great and hope to see some new units in it. Space maps are also always abitious and are a hell of a lot of fun to play.

Posted: Tue Sep 27, 2005 7:01 pm
by Alpha
I may try for new units, but the BETA probably will not have them. I have skins, though, I won't get aroudn to implementing them until the normal release. I've added 4 RASs and 4 CIS craft. The 5 RAS and CIS craft look like they're crashing and have debris trails and such. I'd liek to know if any CPs should be add to those, like disconnected hangers or a slanted hanger with turrets but no ships, I don't think I will, bu topinions would be nice. I need someone to do a SKY file and some DOME objects. I'd need just a backdrop with stars and a nebula cloud for a DOME object. I also have blue Jedi Starfighter skins that will replace the red ones on my map, and I have a dark red droid fighter, but I don't know if I should use that one. If anyone has any suggestions go ahead and post them. :)

-Alpha

Posted: Tue Sep 27, 2005 7:03 pm
by Bobafett16
cool! great can't wait for release!

Posted: Wed Sep 28, 2005 11:04 am
by Alpha
Does anyone know who I could ask about getting the SKY I was tlaking about? And I've decided agianst the disconnected hanger idea. I have added hangers to the RASs that are not destreyed. The one that is destroyed has the hangers in the debris trail following it. I have not added hangers to the CIS craft yet, either, I have not decided where to put them. There are 5 destructable Techno Union ships that when you're flying you can try to blow up if you feel like it, they aren't of any consequence right now, just fun to make things go BOOM.

-Alpha


EDIT: Nevermind about the SKY. I have finshed it, it contains stars and space and also a nebula or two to add the vast feel to the map.

Posted: Wed Sep 28, 2005 5:42 pm
by chubby
I have some good skys if you are interested.