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Re: Kothlis: Sea Haven 1.2
Posted: Sat Jan 10, 2015 6:15 pm
by EraOfDesann
I haven't posted in forever but I thought I'd chime in to commend you on the map's level of beauty and polish. Superb stuff, GAB.
For what it's worth, I actually prefer the original variant (the blue) that you had. I think you nailed the color and atmosphere of a cloudy morning and it's got a lot of visual interest to it as well. I say keep it!
Re: Kothlis: Sea Haven 1.2
Posted: Sat Jan 10, 2015 8:05 pm
by thelegend
The map and all the new objects look very awesome. The cloudy morning is also very well done.
Re: Kothlis: Sea Haven 1.2
Posted: Sun Jan 11, 2015 4:09 am
by yuke5
You're a really experienced mapper, so you might have already tried this. The map is pretty open, so it might not work, but have you considered portals and sectors? If it's implementable, it might help.
Re: Kothlis: Sea Haven 1.2
Posted: Tue Jan 20, 2015 9:41 pm
by GAB
yuke5 wrote:You're a really experienced mapper, so you might have already tried this. The map is pretty open, so it might not work, but have you considered portals and sectors? If it's implementable, it might help.
I don't think portals and sectors would function very well here. Since the map is fairly open, we'd have objects popping in and out all the time.
EraOfDesann wrote:For what it's worth, I actually prefer the original variant (the blue) that you had. I think you nailed the color and atmosphere of a cloudy morning and it's got a lot of visual interest to it as well. I say keep it!
Yeah, I fiddled around a little and after some hue adjustments I came up with this:
The overall lighting and color shades seem to match well. It maybe improvable, but the last times I tried to enhance it I ruined everything. I'm satisfied with how it is now. It is very close to what I want.
Also, today I added furniture to the round bungalows. Here's the result:
And that's it. I'll be posting updates whenever I can. Lately, I've been studying quite a little to see if I can get into engineering school by the end of the year, so I can't devote as much time as I used to to this project.
Re: Kothlis: Sea Haven 1.2
Posted: Tue Jan 20, 2015 9:43 pm
by PRECISION
Is there a chance you need a tester? Looks so good.
Re: Kothlis: Sea Haven 1.2
Posted: Tue Jan 20, 2015 9:44 pm
by GAB
Not yet.
Re: Kothlis: Sea Haven 1.2
Posted: Tue Jan 20, 2015 9:47 pm
by PRECISION
Worth a shot

the objects in the buildings look great and I'm really digging the new varient.
Re: Kothlis: Sea Haven 1.2
Posted: Wed Jan 21, 2015 7:00 pm
by GAB
Here's a little Jacuzzi for you to relax while watching the sunset:
Re: Kothlis: Sea Haven 1.2
Posted: Wed Jan 21, 2015 7:01 pm
by PRECISION
OMG now your teasing me! I want to play it now

Re: Kothlis: Sea Haven 1.2
Posted: Wed Jan 21, 2015 7:42 pm
by jedimoose32
I'd rather visit this place IRL. Looks like quite the vacation spot!
Re: Kothlis: Sea Haven 1.2
Posted: Wed Jan 21, 2015 11:09 pm
by PRECISION
Same here. To bad it isn't real though.
EDIT: Can you post some night pictures of your new stuff like the hot tube? Just want to see how beautiful it will look with all the stars and lights
Re: Kothlis: Sea Haven 1.2
Posted: Thu Jan 22, 2015 9:02 am
by GAB
Later you'll be able to see that.
Re: Kothlis: Sea Haven 1.2
Posted: Thu Jan 22, 2015 9:05 am
by PRECISION
Alright thank you man.
Re: Kothlis: Sea Haven 1.2
Posted: Fri Jan 23, 2015 11:36 am
by GAB
New model interior finished. This time it's the spa:
Re: Kothlis: Sea Haven 1.2
Posted: Fri Jan 23, 2015 11:42 am
by PRECISION
Just wow. I did not expect the creativness of the added objects. I'm blown away and so ready for the release.
Re: Kothlis: Sea Haven 1.2
Posted: Fri Jan 23, 2015 4:07 pm
by AvalancheMaster
It's starting to look more like a Counter Strike map than a Battlefront one. TBH, I'd love to see it in CS as well.
Great work!
Re: Kothlis: Sea Haven 1.2
Posted: Fri Jan 23, 2015 5:04 pm
by GAB
AvalancheMaster wrote:It's starting to look more like a Counter Strike map than a Battlefront one.
Why? (I never really played Counter Strike so I don't know what its maps look like)
Re: Kothlis: Sea Haven 1.2
Posted: Sat Jan 24, 2015 6:22 am
by AvalancheMaster
GAB wrote:AvalancheMaster wrote:It's starting to look more like a Counter Strike map than a Battlefront one.
Why? (I never really played Counter Strike so I don't know what its maps look like)
There's a big difference in the objectives. In BF some locations on the map are more important than other, because it's where players actively spawn (command posts). In CS, you spawn only in the beginning of a round. You die--you stay dead for the duration of the round. Thus every location in potentially a strategic point. You managed to overcome this by having close-quarter indoor corridors (the houses) mixed with open-air warfare. Adding additional furniture and props only brings them to life even more, which makes the map more believable (and enjoyable).
Check this out:
https://www.youtube.com/watch?v=vo2x_zflo8g
EDIT: Actually, check THIS out:
https://www.youtube.com/watch?v=T_-9LIhdcFc
Re: Kothlis: Sea Haven 1.2
Posted: Sat Jan 24, 2015 10:54 am
by PRECISION
May I ask what your plan is for the big bungalow building? Your creativeness on these other buildings makes me wounder what could be next.
Re: Kothlis: Sea Haven 1.2
Posted: Tue Jan 27, 2015 9:59 am
by GAB
AvalancheMaster wrote:GAB wrote:AvalancheMaster wrote:It's starting to look more like a Counter Strike map than a Battlefront one.
Why? (I never really played Counter Strike so I don't know what its maps look like)
There's a big difference in the objectives. In BF some locations on the map are more important than other, because it's where players actively spawn (command posts). In CS, you spawn only in the beginning of a round. You die--you stay dead for the duration of the round. Thus every location in potentially a strategic point. You managed to overcome this by having close-quarter indoor corridors (the houses) mixed with open-air warfare. Adding additional furniture and props only brings them to life even more, which makes the map more believable (and enjoyable).
Check this out:
https://www.youtube.com/watch?v=vo2x_zflo8g
EDIT: Actually, check THIS out:
https://www.youtube.com/watch?v=T_-9LIhdcFc
Oh, I got it. Interesting video by the way.
PRECISION wrote:May I ask what your plan is for the big bungalow building? Your creativeness on these other buildings makes me wounder what could be next.
I've been thinking about some sort of living area, but I haven't elaborated this idea very much. I'm open to suggestions.