cRaSh! :(
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ryukaji
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cRaSh! :(
I'm trying to make one last map before I stop modding but its got a big issue. Ive made and textured all the terrain and was adding objects. I decided to test it real quick but whenever I try and test after like 20 seconds the game crashes. NO severity 3 issues. I'm wondering if its cause its a big map with lots of water, could that cause a crash? Please help.
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obiboba3po
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Re: cRaSh! :(
when you say big are the dimensions a power of 2?ryukaji wrote:I'm trying to make one last map before I stop modding but its got a big issue. Ive made and textured all the terrain and was adding objects. I decided to test it real quick but whenever I try and test after like 20 seconds the game crashes. NO severity 3 issues. I'm wondering if its cause its a big map with lots of water, could that cause a crash? Please help.
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ryukaji
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Re: cRaSh! :(
I kept it at default Zeroedit size but all of it is part of the map
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NullCommando
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Re: cRaSh! :(
That's the reason, you shouldn't cover the entire map in water, otherwise it crashes the map.
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ryukaji
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Re: cRaSh! :(
So if i take out the water where the islands are will it be fine then so there's not extra water?
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NullCommando
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Re: cRaSh! :(
You can add a little bit, but don't voer the whole map, and yes, it should work.
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MercuryNoodles
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Re: cRaSh! :(
You might want to use the background water from the stock Kashyyyk map. There's no reason to have hardware rendered water everywhere, especially if the player will never go there.
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StOperpoPPer
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Re: cRaSh! :(
how is background water added?
- elfie
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Re: cRaSh! :(
Through the sky file I assume. Also, if you wanted water over the entire map, try adding the Kamino water, it is animated and a prop, not actual water.StOperpoPPer wrote:how is background water added?
- Fluffy_the_ic
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Re: cRaSh! :(
I couldn't find it when I looked for it, so I don
t think so.
t think so.
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jedimoose32
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Re: cRaSh! :(
how could it be in the sky file?
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ryukaji
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Re: cRaSh! :(
MercuryNoodles wrote:You might want to use the background water from the stock Kashyyyk map. There's no reason to have hardware rendered water everywhere, especially if the player will never go there.
I dont know if anyone saw but a while back i had a Velusia: Islands map in the work in progress, and yeah im trying that again now that i have a bit more experience modding. So i need real water not the kamino water and all the water on the map is accessible, but anyway I think taking out the water from underneath islands did the trick cause it didn't crash while i tested it after fixing it up.elfie wrote:
Through the sky file I assume. Also, if you wanted water over the entire map, try adding the Kamino water, it is animated and a prop, not actual water.
EDIT:
I had more time to test it and this time i played CTF and now whenever I take the flag it crashed like 3 seconds later.
No severity 3 problems but i found these and i dont know what they are for
Hidden/Spoiler:
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ryukaji
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Re: cRaSh! :(
I added skiffs and now i have another error:
Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\com\repgunnr.lvl
there were more 3's but i know how to fix them i think but whats this one?
Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\com\repgunnr.lvl
there were more 3's but i know how to fix them i think but whats this one?
