well after editing the imperial engineer to be the stormtrooper but with a diffrent skin that the original trooper my game crashed, i looked for some obvious error but this was all that caught my eye
Hidden/Spoiler:
Message Severity: 3
..\PebbleFL\Common\PblConfig.h(65)
PblConfig: Data cf49a8d4 expected more than 1 argsi < m_uiNumArgs--(this wasnt at the end of the log so it may not be what caused the crash, i jsut wanted to bring it up just incase)
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_T-21_Light_Repeater' is not localized for stats page (this was at the end of the log, i tried to fix it but i couldn't even if this isnt the cause of the crash can some1 help me get the t-21 localized?
Re: painful crash..
Posted: Fri May 01, 2009 11:39 pm
by Teancum
Post the whole log. Don't guess at what's wrong. Always the whole log.
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 3
..\PebbleFL\Common\PblConfig.h(65)
PblConfig: Data cf49a8d4 expected more than 1 argsi < m_uiNumArgs
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'torchflame' not found
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f0b49be8: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f3b4a0a1: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ae2983f3: trying to replace "tat1_prop_droid_rubbish1" with "tat1_prop_droid_rubbish10"
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(439)
level.HTR.locals not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_T-21_Light_Repeater' is not localized for stats page
Re: painful crash..
Posted: Sat May 02, 2009 2:03 pm
by Null_1138
destos wrote:sry bout that
Hidden/Spoiler:
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated This is definitely a problem.
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB I've had these before too, but I don't know what they mean.
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format This may or may not crash it.
Message Severity: 3
..\PebbleFL\Common\PblConfig.h(65)
PblConfig: Data cf49a8d4 expected more than 1 argsi < m_uiNumArgs What is this?
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'torchflame' not found
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.HTR.local Looks like you have localizing to do.
Message Severity: 2
.\Source\Team.cpp(439)
level.HTR.locals not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_T-21_Light_Repeater' is not localized for stats page
I cut down most of the stuff at least I know does not make a map crash.
Re: painful crash..
Posted: Sat May 02, 2009 2:44 pm
by Frisbeetarian
Does anyone check the sticky thread that explains these? Everything you commented on is explained in there except the Severity: 3 error, which I can't say I know about, and the localization errors, which won't crash a map. Thus, if someone recognizes the Severity: 3 and knows how to fix it, his problem will be solved.
Re: painful crash..
Posted: Sat May 02, 2009 3:27 pm
by destos
i read it....
its just sometimes severity 2 errors can cause crashes or cover up a crash its happened to me b4, i had to clear several severity 2's b4 i got to the real cause of the issue.
Re: painful crash..
Posted: Sat May 02, 2009 4:15 pm
by Frisbeetarian
I'm more annoyed at Null_1138 for having not read it and relied on memory to only erase some errors. If it says that you can ignore certain errors, then you can truly ignore them. It should be noted that this is not the case for all Severity: 2 errors.
Null_1138 wrote:
Hidden/Spoiler:
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated This is definitely a problem.
Wrong, the most this can be is an unfilled memory pool, though I'm not completely convinced that upping the number would fix it.
DarthD.U.C.K. from BFront2.log errors explained wrote:both are no serious errors to fix the first, search for this inyour lua:
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB I've had these before too, but I don't know what they mean.
Plainly dismissed and explained
DarthD.U.C.K. from BFront2.log errors explained wrote:
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format This may or may not crash it.
To cover this, the previous comment you made, and an error you didn't comment on.
Frisbeetarian from BFront2.log errors explained wrote:As suggested, here are some errors I stumbled across from others' logs that seem to not make a map crash (meaning that I found at least two cases where they were ignored and the crashing was solved).
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB
As for the Severity: 3 error, a quick SEARCH (which I should have done earlier) shows that errors similar, but never the same, have shown up in past maps with little to no success at fixing it. Only Mav's fixed it, and he found it was a spelling error.
Re: painful crash..
Posted: Sat May 02, 2009 6:27 pm
by Null_1138
All I did was take out the ones that I knew didn't cause a crash, for example, any and all "VO" or "InVehicle" can be ignored. Then I added comments that I found in my previous experiences. I didn't say they were all correct, I only based it off experience. The cloth thing, I had that before and it caused a crash, and I fixed it. I was just giving suggestions as to what is or is not the problem.
Re: painful crash..
Posted: Sat May 02, 2009 6:56 pm
by destos
i figured out which unit was causing the annoyance, and it was the one i least expected... the stormtrooper that i never touched except to change the skin
and heres the weirdest thing ever! i made the stormtrooper go back to its original form but now it has the updated skin that was in my custom side but its bright like the conversion pack stormtrooper was. heres what i mean
Hidden/Spoiler:
before:
after:
its like it merged the original skin from the convopack and my updated skin....
no i havent found the true cause of the crash (looking through everything stormtrooper related as we speak
Re: painful crash..
Posted: Sat May 02, 2009 9:17 pm
by Null_1138
destos wrote:i figured out which unit was causing the annoyance, and it was the one i least expected... the stormtrooper that i never touched except to change the skin
and heres the weirdest thing ever! i made the stormtrooper go back to its original form but now it has the updated skin that was in my custom side but its bright like the conversion pack stormtrooper was. heres what i mean
Hidden/Spoiler:
before:
after:
its like it merged the original skin from the convopack and my updated skin....
no i havent found the true cause of the crash (looking through everything stormtrooper related as we speak
Wow, that is an odd occurrence. Did you try a clean? I'm talking about the skin, not what I said earlier.
Re: painful crash..
Posted: Sat May 02, 2009 9:27 pm
by destos
no not yet.... this map just got a hole lot weirder since i removed the stormtrooper. i gave the T-21 to the heavytrooper but it wants to keep the original weapon layout( it has pistol instead of T-21) ad to top it all off i wanted to find out why and i saw the same error as before.
Message Severity: 3
..\PebbleFL\Common\PblConfig.h(65)
PblConfig: Data cf49a8d4 expected more than 1 argsi < m_uiNumArgs
im going to try a clean now... i think it will help.
Re: painful crash..
Posted: Sat May 02, 2009 9:29 pm
by Frisbeetarian
Null_1138 wrote:
Wow, that is an odd occurrence. Did you try a clean? I'm talking about the skin, not what I said earlier.
If you read the linked post HERE and the two following it, it will explain what is wrong with your skin. It in no way "merged" with the 1.2 patches' skin, it instead just is being affected the same way.
Re: painful crash..
Posted: Sun May 03, 2009 9:45 am
by Null_1138
Frisbeetarian wrote:
Null_1138 wrote:
Wow, that is an odd occurrence. Did you try a clean? I'm talking about the skin, not what I said earlier.
If you read the linked post HERE and the two following it, it will explain what is wrong with your skin. It in no way "merged" with the 1.2 patches' skin, it instead just is being affected the same way.
So there's no fix? That's a shame. Destos, maybe you could darken your skin, Idk. Its just a suggestion, worth a try.
Re: painful crash..
Posted: Sun May 03, 2009 5:15 pm
by destos
its not the fact that my stormtrooper is bright, i could care less... its the fact that i removed the stormtrooper from the lua and went back to the original unaltered version of the stormtrooper. but it is showing a skin that i made when it should be showing the plain white stormie...
also i decided to restart on my map. ever since that odd crash things change while some changes i make dont change ingame.... so i decided its best to just start over with a clean slate and hope for the best this time...
thanks for your help guys this topic can be closed unless you feel there is more need for this topic to be open...