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RE: Cato Neimodia Map release coming, but first a question
Posted: Mon Mar 07, 2005 6:23 pm
by imp_strikeforce
Yup tried it. Man I spent weeks on that...
i take it it's working now. lol
the classlabel actually has alot to do with the functionality of an object, it could make the difference between something like the rep_bldg_forwardcenter being just a prop or a command post( as you discovered), or even a flyer or hover! !
*hehe* think mod contest

RE: Cato Neimodia Map release coming, but first a question
Posted: Mon Mar 07, 2005 11:33 pm
by guru
lol , ok
RE: Cato Neimodia Map release coming, but first a question
Posted: Wed Mar 09, 2005 9:07 pm
by PaNzErgsp
Ok I have just officially released version .75 on pcgamemods. Sorry its late, but they were having some server moving issues. Guru: If you want you can release this on Gametoast, but it's not final.
Changes:
The sides have been swiched for more realism on the attack.
Movie added
I will add more changes after I have had much feedback. Download link is:
http://pcgamemods.com/10848/
RE: Cato Neimodia Map release coming, but first a question
Posted: Wed Mar 09, 2005 10:41 pm
by PaNzErgsp
For some eason the link at pcgamemods isn't working. If it isn't working I'll host it somewhere else.
RE: Cato Neimodia Map release coming, but first a question
Posted: Wed Mar 09, 2005 11:22 pm
by rebel_scum
it isnt workin for me
RE: Cato Neimodia Map release coming, but first a question
Posted: Thu Mar 10, 2005 5:02 pm
by PaNzErgsp
I got it in to gametoast (thanks guru!) The new download link is:
http://www.gametoast.com/modules.php?op ... tit&lid=70
Feedback is needed for improvement!
RE: Cato Neimodia Map release coming, but first a question
Posted: Thu Mar 10, 2005 5:12 pm
by guru
Np...

RE: Cato Neimodia Map release coming, but first a question
Posted: Sun Mar 13, 2005 4:27 pm
by PaNzErgsp
lright! Here is version .85. I hope there are many improvements. Please tell me if anything else is needed.
http://www.pcgamemods.com/10940/
RE: Cato Neimodia Map release coming, but first a question
Posted: Tue Mar 15, 2005 8:50 pm
by PaNzErgsp
Well It seems as thought GT doesn't really like this map, but I have made the second to last version. I'll post it here just in case. Please download because I believe that it is an amzing map!
http://www.pcgamemods.com/10993/
RE: Cato Neimodia Map release coming, but first a question
Posted: Tue Mar 15, 2005 11:06 pm
by guru
send me the info when its in final release;) I have had alot of thing to update and didnt put maps updates yet.
Posted: Thu Aug 25, 2005 6:31 pm
by PaNzErgsp
Well I'm coming back into mapping, and was just made fun of because I didnt make a 1.0 for this map, so now I just made a few more edits to make it better in my mind, and am now releasing it to the public!!
P.S. Guru, I was wondering if you could host this on GT.
Map Name: Cato Neimodia
Version: 1.0
Author: PaNzEr gsp
Author's Email:
[email protected]
Sides Played: CW
Historical backround:
CW: The Neiomedian homeworld is under attack by the Republic!
http://img235.exs.cx/img235/2479/battle ... 7048po.jpg
http://img235.exs.cx/img235/5218/battle ... 0108jf.jpg
http://img235.exs.cx/img235/2463/battle ... 5407dv.jpg
http://img235.exs.cx/img235/9688/battle ... 4479xd.jpg
http://img235.exs.cx/img235/6161/battle ... 7246hl.jpg
http://img235.exs.cx/img235/2821/battle ... 1888hi.jpg
http://img235.exs.cx/img235/5743/battle ... 0463zo.jpg
DL link is here:
http://pcgamemods.com/15610/
Posted: Thu Aug 25, 2005 6:59 pm
by Bulldog
Nice to see this hadn't been forgotten; just curious, what changes did you make?
Posted: Thu Aug 25, 2005 7:02 pm
by PaNzErgsp
Yea ur right! Changes made:
More bamboo and trees,
rainshadow fixed for the CIS base,
and increase/decrease in troop levels for balence of sides.