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My map crashes swbf

Posted: Sat Jan 24, 2009 10:06 pm
by jango
when it finishes loading the map the game crashes. the bfront log said this:
Opened logfile BFront.log 2009-01-22 2129

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "kas2_prop_seawall_exp" missing effect "com_sfx_explosion_xl"

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa2_prop_antenna_descruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa_prop_frigate_destruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa_prop_blender_exp" missing effect "com_sfx_explosion_xl"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP4Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5Control"


ive checked all the vehiclespawns and they have the cpcontrol right. i cant figure out wats wrong

Re: My map crashes swbf

Posted: Sun Jan 25, 2009 12:17 am
by MileHighGuy
did u put cp1_control in the vehicle spawn? if you did change it to just cp1

Re: My map crashes swbf

Posted: Sun Jan 25, 2009 1:58 pm
by giftheck
I have similar problems sometimes, but the game waits a while before crashing. I put in "CP#" (where # is the CP number) but it ends the same way.

Re: My map crashes swbf

Posted: Sun Jan 25, 2009 3:37 pm
by ANDEWEGET
maybe the regions arent there or they arent written like the line in the vehiclespawn...you should get the missing effects or kill the lines in the odf

Re: My map crashes swbf

Posted: Mon Jan 26, 2009 10:48 am
by Teancum
You need to add those effect files for sure. Also, the vehicle spawn is looking for the actual command post (if I remember right) and not the control region.

Re: My map crashes swbf

Posted: Mon Jan 26, 2009 4:10 pm
by ANDEWEGET
dont know for sure, but in swbf 1 its the control region, i cant look because my ZE doesn work yet(vista...)

Re: My map crashes swbf

Posted: Mon Jan 26, 2009 5:53 pm
by giftheck
Teancum wrote:You need to add those effect files for sure. Also, the vehicle spawn is looking for the actual command post (if I remember right) and not the control region.
That's what I did. The vehicles don't appear and after a while the map crashes.

How would I do cross-era?

Re: My map crashes swbf

Posted: Mon Jan 26, 2009 9:33 pm
by jango
it still crashes and now it just says

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP4"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5"

Re: My map crashes swbf

Posted: Tue Jan 27, 2009 8:36 am
by ANDEWEGET
try some other ways to write the region, only CP#

Re: My map crashes swbf

Posted: Tue Jan 27, 2009 9:33 pm
by jango
ive fixed everything now! but it still crashes the game :( this is wat the bfront log says:

Opened logfile BFront.log 2009-01-27 2028

Re: My map crashes swbf

Posted: Tue Jan 27, 2009 11:08 pm
by jedikiller32
This generally means that there is an error that sptest cannot detect, or crashes before it can document.

You may have to rebuild the map, or browse through the files and make sure everything is set up right.