Scipting question
Posted: Sat Aug 05, 2006 12:15 pm
hey guys.
im working on a carrier system for swbf 2 (YES IT WORKS SO FAR!)
I got a scrpt + models from dragonum.
The scipt is set up so that both the atte prop and LAAT/c prop Move at a path.
the laatc/c prop drops the atte prop atte prop is killed by a lua script at the exact same time the AT-TE spawns.
Now i like that.
but here is my problem.
i want it so that it drops the Atte and the atte moves in the ground in a fraction of a second to fast to see. now thats not a problem.
the problem is i want it so that when the ATTE VEHICLE is killed the Landing script is restarted and the vehicle spawns again.
it would need to be something like.
If Atte = killed then Trigger = activate animation Landing 1, landing 2, + activate vehiclespawn add delay "however long it takes to drop the ATTE
now i dont know how to make a script like that i would realy apriciate any help you could provide.
im working on a carrier system for swbf 2 (YES IT WORKS SO FAR!)
I got a scrpt + models from dragonum.
The scipt is set up so that both the atte prop and LAAT/c prop Move at a path.
the laatc/c prop drops the atte prop atte prop is killed by a lua script at the exact same time the AT-TE spawns.
Now i like that.
but here is my problem.
i want it so that it drops the Atte and the atte moves in the ground in a fraction of a second to fast to see. now thats not a problem.
the problem is i want it so that when the ATTE VEHICLE is killed the Landing script is restarted and the vehicle spawns again.
it would need to be something like.
If Atte = killed then Trigger = activate animation Landing 1, landing 2, + activate vehiclespawn add delay "however long it takes to drop the ATTE
now i dont know how to make a script like that i would realy apriciate any help you could provide.