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Munge Errors
Posted: Sun Jun 08, 2014 11:50 am
by RacoonLR
Does someone know why I get These Errors
after munging?
Code: Select all
ucft <--
ERROR[levelpack req\cis_hero_durge.req]:Expecting bracket, but none was found.
File : munged\pc\westar34.model.req(1)...
ucft <--
[continuing]
ERROR[levelpack req\cis_hero_jangofett.req]:Expecting bracket, but none was found.
File : munged\pc\westar34.model.req(1)...
ucft <--
ERROR[levelpack req\cis_hero_jangofett.req]:Expecting bracket, but none was found.
File : munged\pc\westar34.model.req(1)...
ucft <--
[continuing]
4 Errors 0 Warnings
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
Thanks in advance =)
Re: Munge Errors
Posted: Sun Jun 08, 2014 12:27 pm
by Kingpin
Did you stop your munge while it was munging your model?
Re: Munge Errors
Posted: Sun Jun 08, 2014 1:09 pm
by RacoonLR
Kingpin wrote:Did you stop your munge while it was munging your model?
I don't know anymore if I did that... I could did that, but I cleaned all my stuff.
I think cleaning don't fix those munge Errors, so what should I do to fix that?
Re: Munge Errors
Posted: Sun Jun 08, 2014 1:42 pm
by thelegend
Sometimes I get errors like this one:
Code: Select all
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
ERROR[levelpack BFN.req]:Expecting bracket, but none was found.
File : munged\pc\bfn.terrain.req(1)...
ucft <--
ERROR[levelpack BFN.req]:Expecting bracket, but none was found.
File : munged\pc\bfn.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack BFN.req]:Expecting bracket, but none was found.
File : munged\pc\bfn.terrain.req(1)...
ucft <--
ERROR[levelpack BFN.req]:Expecting bracket, but none was found.
File : munged\pc\bfn.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
That are exactly the same erros. Mine with terrain..yours with your units.
I don`t know why that sometimes happen.
Re: Munge Errors
Posted: Sun Jun 08, 2014 1:48 pm
by Marth8880
We're going to need a lot more information than that.
Code: Select all
File : munged\pc\westar34.model.req(1)...
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
Where did you get these models? Also, manual cleans *do* in fact fix model munge errors a lot of the time.
Re: Munge Errors
Posted: Sun Jun 08, 2014 2:47 pm
by RacoonLR
Marth8880 wrote:We're going to need a lot more information than that.
Code: Select all
File : munged\pc\westar34.model.req(1)...
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
Where did you get these models? Also, manual cleans *do* in fact fix model munge errors a lot of the time.
I've got them from the bfx assets. But I've removed the models causing Errors cause I didn't Need them, and the
error from the dc15carbine is gone after munging the second time^^
EDIT
thelegend wrote:Sometimes I get errors like this one:
Code: Select all
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
ERROR[levelpack BFN.req]:Expecting bracket, but none was found.
File : munged\pc\bfn.terrain.req(1)...
ucft <--
ERROR[levelpack BFN.req]:Expecting bracket, but none was found.
File : munged\pc\bfn.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack BFN.req]:Expecting bracket, but none was found.
File : munged\pc\bfn.terrain.req(1)...
ucft <--
ERROR[levelpack BFN.req]:Expecting bracket, but none was found.
File : munged\pc\bfn.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
That are exactly the same erros. Mine with terrain..yours with your units.
I don`t know why that sometimes happen.
OK, good to hear that I'm not the only one with those errors... I've tested the weapons causing erros and they worked excluding some bugs, I've removed them anyway =)
Double posting is against the RULES; please EDIT your post instead -Staff