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Posted: Wed May 24, 2006 1:17 pm
by Teancum
First post updated (New Additions section)

Also please vote in the poll.

Posted: Wed May 24, 2006 1:24 pm
by ^Destroyer^
Could you also add KOTOR hero assault to every map? That would make it very good, i like the KOTOR hero assault mode.

^Destroyer^

Posted: Wed May 24, 2006 2:08 pm
by Teancum
KotOR Hero Assault will be in a few more maps, but not all of them, since I lost the files to a few and now can only edit small stuff via hex. They're definitely showing up in Rhen Var Citadel, and most likely on:

Coruscant (BF2 map remake)
Mustafar (BF2 map remake)
Raxus Prime
Kashyyyk: Docks
Yavin 4: Arena MAYBE (lost the files, but I *think* I can work around it)

That'll make a total of seven maps with KotOR Heroes (including Cloud City) so that should be plenty for somoene to run a KotOR hero server on.

Hmmm.... I wonder what Bandu and Vyse would think about putting Rattatak in the patch (as well as a separate download for those who don't have the pack installed). I'll have to talk to those guys.

Posted: Wed May 24, 2006 3:52 pm
by Lollilo
very good! but in kamino tipoca city in hunt and conquest 2 cp´s are ,,flying", one in each mode. maybe you can fix it.

Posted: Wed May 24, 2006 9:00 pm
by ARC_Trooper
Utapau Hero Assault:

Hero Side:
Commander Cody
Obi-Wan
Paraj Trooper
Utapau Soldier
(Others?)
Villan Side:
General Grevious
Magnaguard(w/staff)
Magnaguard(w/o staff)
(Others?)

Posted: Wed May 24, 2006 9:17 pm
by Teancum
Hero Assault will be just like the others. No troops. *Possibly* Commanders, but I doubt it.

mission.lvl

Posted: Wed May 24, 2006 10:32 pm
by Ace_Azzameen_5
Would altering the mission.lvl of a shipped map cause a mismatch crash? I think there is a possibility because mission.lvl is only for the ingame menu and possibly a redirect, but once the map starts actually loading, I don't think the mission.lvl is active anymore. IF this is true you could add coruscant hero assualt to the map browser in game by installing modified mission.lvl to load it. . .maybe. You might have to put the addon maps lvl files in the same folder as the existing map.

EX the mission level lua would look like this.:
ucft
{
REQN
{
"config"
"ingame_movies"
}

REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}

REQN
{
"lvl"
"CORg_con"
"CORc_con"
"CORg_ctf"
"CORc_ctf"
"CRAc_eli"
}
}

With CRA being the three letter for the assault map lvl.

The end result wouldn't be saved space, just a less clutterd map menu.

OF course, If my theorising above doesn't hold true, than what I said is imossible.

*Edit*
It turns out that the shipped mission.lvl is global and I'm not sure if we even have the sourcve for it in the assets.

But I'll leave this specualation here.

Posted: Thu May 25, 2006 7:45 am
by Guest
Teancum
-Concord Dawn (by Jawa_Killer) *Conquest, XL, Hero
Can you use my Mandalorian Imperial Stormie?

bladeofyoda
Privet!

Posted: Thu May 25, 2006 8:02 am
by CarbineImpulse
Teancum wrote: I need help translating Star Wars words. If you speak a different language (German, Spanish, Italian, or Russian) I would appreciate your help.
I always use Babel Fish for translating, I don't know if using that would help with what you need. People's names and places will remain the same so there shouldn't be too much, I'll do some tranlating using BF if you want.

Posted: Thu May 25, 2006 8:44 am
by Teancum
Yeah, normally I'd use Babel Fish, but since a lot of words are Star Wars specific, I don't think it would work.

Posted: Thu May 25, 2006 9:10 am
by Guest
I need help translating Star Wars words. If you speak a different language (German, Spanish, Italian, or Russian) I would appreciate your help.
so, i can help translating some heh..SW words. But it been "very specific" words, because russian is very hard pronunciation.

Posted: Thu May 25, 2006 10:02 am
by Lollilo
teancum can you release your new recon/commander- Units?
maybe a deathstar-assault, that will be very fun!

Posted: Thu May 25, 2006 10:05 am
by Teancum
The Death Star really wouldn't work for Heroes. They can't jump around because of tight corridors.

Posted: Thu May 25, 2006 1:46 pm
by Lollilo
ok... what about...
polis massa?

Posted: Thu May 25, 2006 2:10 pm
by Teancum
-Polis Massa is really big and would be awkward for Hero
-Yavin 4: Temple is to big
-Tantive IV has really confined quarters, so that's no good
-Hoth is way to big

Posted: Thu May 25, 2006 9:36 pm
by (GT)superfobio
ty for no more over powered :emp:

Posted: Fri May 26, 2006 9:05 am
by Lollilo
well i think coruscant, utapau, mygeeto and dagobah were in assault very awesome :shock:

Posted: Fri May 26, 2006 9:21 am
by Teancum
I would like to publicly thank a newcomer to GT, (-MOD-)_Stalin, who is providing me detailed pics of all wall glitches in Private Messages so I can kill them and provide fair gameplay.

Three Cheers for (-MOD-)_Stalin!!!

Hip Hip...

Posted: Fri May 26, 2006 10:32 am
by (GT)superfobio
Hooray :P

Posted: Fri May 26, 2006 10:08 pm
by (-MOD-)_Stalin
Thank you. :D

By the way, I got the Citadel screens for you, Teancum, and will send you them once I host them on photobucket, which seems to be undergoing maintenance.