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Posted: Sun May 07, 2006 2:59 pm
by crazycactus
Will the new version with GCW starfighters be out by next week? Also, will it fix the missing vehicles bug in CW 2 flag ctf and XL? Will it fix the bug in CW 2 flag ctf where you can only use the two special clone units?
Sorry if I'm being annoying, but Bespin Platforms was my favorite BF1 map, and I want to see it in its full glory.

Posted: Sun May 07, 2006 6:11 pm
by Teancum
The next version won't be out until the Map Pack is released.

Posted: Sun May 07, 2006 6:17 pm
by crazycactus
All right, I can wait. By the way, Teancum, I think your your maps are amazing! :D

Posted: Sun May 07, 2006 11:36 pm
by JawaMan
i think some 1 said this but when i play this it will crash the game, But i played it 1 Time before and then after i played it again it will crash now.

Posted: Tue May 09, 2006 3:15 pm
by Teancum
Final beta test released before the mappack is released. Please thuroughly test the Recon/Commander units.

Posted: Tue May 09, 2006 3:27 pm
by LordGrievous13
God bless you

Posted: Tue May 09, 2006 3:45 pm
by LordGrievous13
Lando doesn't have a hand when your in first person
Image

You also forgot to add the pilots

Posted: Tue May 09, 2006 4:40 pm
by Ace_Azzameen_5
Just a reminder that the fighters might still need to be balanced with ground units, but I think you might have tuned down their proximity damage.
Also, the republic gunship is far too weak. I say it should have 1.5 times the health of the bomber class or so. IMO.

Could you please make it so that the recon unit can use their droid while cloaked (by making it the 3rd primary instead of 2bd secondary weapon?

Posted: Tue May 09, 2006 4:55 pm
by Ace_Azzameen_5
*EDIT*
Go ahead and delete this.

Posted: Tue May 09, 2006 6:04 pm
by Teancum
LordGrievous13 wrote:Lando doesn't have a hand when your in first person

You also forgot to add the pilots
Both are fixed for version 1.0 which is sitting on my hard drive.

As for the flyers, how they are is how they'll stay. I've spent 20+ hours getting them to this point, and I really feel they're as good as they can get.

Posted: Tue May 09, 2006 6:04 pm
by STARWARSFREAK
Plz help! Am I doing something wrong? I have the 1.1 patch, I extracted the files to my addons folder, yet it doesn't work! Plz help me out with this, it looks like an awesome map!

Posted: Tue May 09, 2006 6:47 pm
by yankeefan05
yesssss, the next version im downloading now. :D :D

Posted: Tue May 09, 2006 8:57 pm
by LordGrievous13
Just a question where is the cloud car sitting I can't find it

Posted: Tue May 09, 2006 8:59 pm
by Teancum
It's disabled in this version (I hadn't finished the sounds)

Posted: Tue May 09, 2006 9:02 pm
by LordGrievous13
OK I can't wait to see it and the K-wing rocks

Posted: Tue May 09, 2006 9:50 pm
by PvtParts
pardon my lack of star wars universe knowledge,

but the first thing i noticed when spawning in this map is doesnt the tie-phantom seem a little large? (i always thought the k-wing was smaller too, but i also thought it was a 1 person x-wing sort craft, so ill keep my mouth shut)

Fun map.

Shame you aren't willing to change the health. It would take but a few seconds to bump the gunship health up by about 2.5 times what it is now, and that would certainly even out gameplay a bit.

But its fine the way it is. Although it seemed rather short, perhaps higher reinforcements. And definatly (or maybe) higher unit count.

Posted: Tue May 09, 2006 10:16 pm
by Teancum
The gunship health is exactly the same as it normally is... why should it change?

And the TIE Phantom is bigger because it takes two to fly it.

Posted: Tue May 09, 2006 10:42 pm
by PvtParts
oh. well it may be normal, but relativly its way weak.

Now gunships are always large, slow, easy targets, but with your (im assuming you tweaked power) realistically powerfull lasers, it takes about 1 heat session (dont know what to call it, if you fire consecutivly until your weapon overheats is what i mean) with a droid starfighter, and you can totally destroy it. Now thats realistic, but not relative. If you wanted to make it relativly balanced to the others you'd have to either make every other ship a 1 hit kill or make the gunships health higher.

id still say scale the tie phantom down a tad. Once again its fine and im not one to bug you, but it seems rather out of place. compare it to a gunship. or a tie bomber (which takes 2 i believe). id say it should be between the size up a tie bomber and the imperial landing craft.


anyways, its good to have another classic back. its a blast. keep it up.

Posted: Wed May 10, 2006 6:35 am
by Guest
Teancum
Bespin: Platforms (v0.985 beta)
hehe... good job!

Posted: Wed May 10, 2006 8:27 am
by Wadi
haven't Dl'd this, I read your comment about version 1.0 sitting on your HD and decided to jsut wait for then...but have you fixed that name bug for custom heroes? Penguin's heroes seem to work fine with both the US and UK versions...