REALLY?!!! I thought that the bottom one was the issue. Okay, I'll do that.
Off-topic: Some friends from out of state will be staying with us for teh weekend, so I won't be on much. But don't think that the problem is solved, because I might get back with more info on it.
Thanks for your help so far, guys. Hopefully it's not much longer before the map is mostly done.
EDIT: Do these do anything?
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(180)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
I did what you said, only one jedi in the ally team, and one hero. These are the only severity 3 messages that come up. There are no animation errors other than the one posted in the first post. The hero is mace windu, and by a mistake, so is the only jedi ally. Though that shouldn't cause a problem, right? This is what frustrates me, constant crashing, about three seconds after the map has finished loading, and no apparent reason for the crash.
Although, would too many units crash the game? I know it would, if the comp can't take them all, but would a message come up in the error'log, or would it go unnoticed by it?