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New cool animation
Posted: Sat Jan 24, 2009 1:58 pm
by MandeRek
Hey guys,
I've made some really cool anims for Kit! One is attack1c, but everytime he perfoms it, he ends in his last frame, and his upper body seems to stay in that frame for a while. So he'll walk, but won't attack, because his upperbody is still in that last frame from attack1c. Anyhow, the anim is 15 frames.. Should it really be 20? That would be a pain.. I edited some things in the combo, but no succes..
Ideas without having to do a lot of weird key-framing-stuff?

Re: New cool animation
Posted: Tue Jan 27, 2009 3:32 pm
by MandeRek
I'm sorry to double post, but FragMe! told me that 20 frames would do it. I made the anim 20 frames, and still it isn't working; his arms are still as in the last frame of that anim, after the actual anim.
Has anyone experienced this with custom anims before? Convo-pack maybe? Also, there's something like a ..._end.msh anim: would that fix my problem? and how would it look like?
Thanks..
Re: New cool animation
Posted: Tue Jan 27, 2009 8:22 pm
by MileHighGuy
i dont know much about combos but if you are using a combo file make the attack transition back to idle when its finished
Re: New cool animation
Posted: Tue Jan 27, 2009 8:25 pm
by Maveritchell
Gogie's animation guide says to make third attacks (i.e. "c" attacks) 20 frames long, so you might have to change it to 20.
Re: New cool animation
Posted: Wed Jan 28, 2009 3:30 am
by MandeRek
Maveritchell wrote:Gogie's animation guide says to make third attacks (i.e. "c" attacks) 20 frames long, so you might have to change it to 20.
I did now, still the same problem.. I also made a dashattack, and this has the same problem, only the last frame is displayed not as long as with the attack1c.... Okay, there must be someway to work around this!! Has someone made custom saber anims before, and experienced this problem? Maybe it's in the way of exporting? (don't think so though)
Re: New cool animation
Posted: Wed Jan 28, 2009 5:23 am
by DarthD.U.C.K.
i made (craaapy) a,b and c attacks..
but i have to get them back ingame to look if it works for me
í added the unit now the testmap is crashing without errors >.<, it wrked on another map though
EDIT: i got them back ingame, the anims work perfect,the 3rd is 25 frames long