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ARC Commander Pauldron Hex code?

Posted: Thu Dec 18, 2008 11:27 pm
by ckmcruel
I'm following Rep's tut for taking the cloth of a unit and putting it on another, but I don't know the "NAME" of the Pauldron. Can someone help me with this?

Re: ARC Commander Pauldron Hex code?

Posted: Fri Dec 19, 2008 9:25 am
by DarthD.U.C.K.
isnt the pauldron an addonmesh? :?

Re: ARC Commander Pauldron Hex code?

Posted: Fri Dec 19, 2008 9:53 am
by Deviss
ckmcruel wrote:I'm following Rep's tut for taking the cloth of a unit and putting it on another, but I don't know the "NAME" of the Pauldron. Can someone help me with this?
rep_arc_pack_blue is the tga name but the arc trooper cape i believe appear how override_texture2

Re: ARC Commander Pauldron Hex code?

Posted: Fri Dec 19, 2008 11:03 am
by Teancum
DarthD.U.C.K. wrote:isnt the pauldron an addonmesh? :?
No, it's part of the model.

Re: ARC Commander Pauldron Hex code?

Posted: Fri Dec 19, 2008 12:35 pm
by ckmcruel
DEVISS-REX wrote:
ckmcruel wrote:I'm following Rep's tut for taking the cloth of a unit and putting it on another, but I don't know the "NAME" of the Pauldron. Can someone help me with this?
rep_arc_pack_blue is the tga name but the arc trooper cape i believe appear how override_texture2
I'm not after the cape, I need the pauldrons name.

Re: ARC Commander Pauldron Hex code?

Posted: Fri Dec 19, 2008 1:06 pm
by Deviss
ckmcruel wrote:
DEVISS-REX wrote:
ckmcruel wrote:I'm following Rep's tut for taking the cloth of a unit and putting it on another, but I don't know the "NAME" of the Pauldron. Can someone help me with this?
rep_arc_pack_blue is the tga name but the arc trooper cape i believe appear how override_texture2
I'm not after the cape, I need the pauldrons name.
the pauldron name if part of the cape, so all is the same MODL chunk do you understand?? so you must search the cape MODL and simplely don't add the cape on your unit's odf if you don't want :wink:

Re: ARC Commander Pauldron Hex code?

Posted: Mon Jan 05, 2009 10:57 pm
by 666rulerofclones
i dont think thats the solution, i tried the same thing, but the pauldron didnt show.

Re: ARC Commander Pauldron Hex code?

Posted: Tue Jan 06, 2009 5:14 am
by Deviss
the pauldron name on msh file is override_texture2 :wink:

Re: ARC Commander Pauldron Hex code?

Posted: Tue Jan 06, 2009 5:03 pm
by 666rulerofclones
ok then. ill try it and see if it works thanks again REX

EDIT: i have a queston: everytime i paste the Override_texture2 MODL chunk, the PC_modelmunge gives me a diagnostic message and says "PC_modelmunge.exe has encountered a problem and needs to close, we are sorry for the inconveinence" but it munges the full model and i get the warning about the collision geomoetry and "will be slow". do i just ignore the diagnostic message?

Re: ARC Commander Pauldron Hex code?

Posted: Tue Jan 06, 2009 5:12 pm
by Deviss
666rulerofclones wrote:ok then. ill try it and see if it works thanks again REX
wow so i don't know the problem

Re: ARC Commander Pauldron Hex code?

Posted: Tue Jan 06, 2009 5:23 pm
by 666rulerofclones
what i want to know is if i can ignore that message i got about PC_modelmunge.

EDIT: what am i doing wrong! my computer wont munge it!!!!!! what do i do? SOMEONE HELP! PLEASE!

Re: ARC Commander Pauldron Hex code?

Posted: Tue Jan 06, 2009 8:11 pm
by Fiodis
I believe you can safely ignore warnings.


Calm down, take a few breaths. I'll look through this thread, see where I left off, and I'll join in the struggle.

Re: ARC Commander Pauldron Hex code?

Posted: Thu Jan 08, 2009 6:13 pm
by 666rulerofclones
some help would seriosuly be nice. im trying to make my own 501st legion online-compatible mod, but, when the model munges, i get a diagnostic message, and other times it doesnt! i need to know how to do this!!!!!! someone please help!