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Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Sep 06, 2010 4:37 pm
by Lagomorphia
Does anyone know of 1st person models for the DC-17m ICWS? There aren't any in the Clone Commando source files.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Sep 06, 2010 4:42 pm
by AQT
The third person models double as the 1st person models too. That's how everyone has been using them.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Sep 06, 2010 4:49 pm
by Lagomorphia
I tried that and they were tiny, which was why I asked. I tried scaling them up and they look fine now. Thanks anyway.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Sep 06, 2010 5:18 pm
by CommanderFixer
Could someone make a Republic Trooper model like this?
Hidden/Spoiler:
Image
Ugh! I still can't get the Img function working. Here's the link.... http://starwars.wikia.com/wiki/File:Rep ... Forces.jpg I also request help on getting the Img function to work. :wink:

Image fixed, You need to paste the image url between the img tags and NOT the page url and please don't re-post requests -Staff

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 2:49 am
by DarthD.U.C.K.
i already told you how o post images when you posted it the first time but nevermind
if nobody wants to fulfill your request reposting it will hardly help, if everyboy would repost unfilfilled requests there would be no place for new ones which might get fulfilled sometimes...

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 8:09 am
by THEWULFMAN
This may be a wierd request, but could someone put a kama on the endor rebel trooper?
And maybe someone could put dooku's cape on han, maybe. thanks in advance. :bowdown:

edit, oh and like usaul, DarthD.U.C.K. is right, no double requesting!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 8:40 am
by giftheck
Could somebody change the skirts on the BF2 shipped units to static models instead of cloth?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 12:45 pm
by DarthD.U.C.K.
you can emove the capes by calling the clothodf differently/removing it and add thekamas from swbf1, the arcs had them didnt they? wait, what do you mean with static? completely static?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 1:50 pm
by THEWULFMAN
Could somebody change the skirts on the BF2 shipped units to static models instead of cloth?
Yeah, I think he means completly static, which the only way i can think of doing that, would be to model a cape looking thing in xsi, because, as they are they are special "cloth" chunks that cant be static.( thats the whole point of cloth :wink:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 3:34 pm
by giftheck
DarthD.U.C.K. wrote:you can emove the capes by calling the clothodf differently/removing it and add thekamas from swbf1, the arcs had them didnt they? wait, what do you mean with static? completely static?
The problem is is that simply hexing the capes will work one of two ways - either it won't appear outright or when it does it is distorted, as in one corner is attached to the shoulder, another to the foot etc... and this is even after carefully following the hex-editing guide.

By static, I do mean like in BF1, although completely static is better than no cape. Completely static capes did appear in the Rebellion Battlefront games. If that were the case though I'd need the ARC Trooper to have the same type of cape otherwise it won't match.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 3:37 pm
by DarthD.U.C.K.
well if you want ca cape then take the animated one from swbf1

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 3:43 pm
by giftheck
Okay, I think that would be best, but as I said I cannot hex-edit them onto the BF2 models.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 07, 2010 5:45 pm
by CommanderFixer
Oh, sorry about the double request. :oops: I get it now. Besides that, has anyone ever released Warhammer 40k models?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 08, 2010 4:35 pm
by Lagomorphia
Could somebody post a working lua using this script?

http://www.gametoast.com/forums/viewtop ... 47#p126047

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Sep 12, 2010 3:29 pm
by yoyoman
could sum one make a hum v fore me thank you


[do not know how to yous xsi mod tool]

...or spellcheck! -Staff

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 14, 2010 9:50 am
by Teancum
I have a really simple request -- a 2D model;

Texture: Mustafar lava (mus1_main_2.tga)
Size: ~10x10 meters
Attributes: orange glow (like Mustafar's lava)

This will be used on two maps for the Xbox mod. The model will be tiled repeatedly rather than use "water" (this is much less expensive on system resources)

Thanks much ahead of time.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 14, 2010 9:39 pm
by Press_Tilty
yoyoman wrote:could sum one make a hum v fore me thank you


[do not know how to yous xsi mod tool]

...or spellcheck! -Staff
"Could someone make a humvee for me, thank you."

"[do not know how to use xsi mod tools]"

Looks much better, not trying to get on your case if you're foreign, but still...

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 15, 2010 1:21 pm
by Darth_Spiderpig
Teancum wrote:I have a really simple request -- a 2D model;

Texture: Mustafar lava (mus1_main_2.tga)
Size: ~10x10 meters
Attributes: orange glow (like Mustafar's lava)

This will be used on two maps for the Xbox mod. The model will be tiled repeatedly rather than use "water" (this is much less expensive on system resources)

Thanks much ahead of time.
W00t, sounds like a job for Spidey.
BTW; the glow effect of the Mustafar lava was made by a light from beneath it, so this means making it glow here will be done with a different method... Ima thinking I can do this for you, Tean. :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 15, 2010 4:30 pm
by THEWULFMAN
Teancum wrote:I have a really simple request -- a 2D model;

Texture: Mustafar lava (mus1_main_2.tga)
Size: ~10x10 meters
Attributes: orange glow (like Mustafar's lava)

This will be used on two maps for the Xbox mod. The model will be tiled repeatedly rather than use "water" (this is much less expensive on system resources)

Thanks much ahead of time.
I am making this already, it will be out in two days or so, maybe less.

oh and the glow is done with hex editing, not some "light" behind.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 15, 2010 5:05 pm
by Teancum
Great, thanks :thumbs: