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Kit & Asajj art assets

Posted: Sat Oct 04, 2014 8:18 pm
by AceMastermind
NOTE: This is not meant to be a release of the files used to compile the kit.lvl and asj.lvl files that Mav released since I don't know what files or versions were munged. Maybe one day he'll release the entire source he used, but until then you can play around with these.

The archive contains the msh, textures, cloth ODFs and pre-munged animation files (anims, zaabin, zafbin) that weren't released with the heroes side of the Conversion Pack assets. Big thanks goes to Pandemic Studios and Teancum for making these available for us to use. Enjoy!


To get Kit's tentacles working, add this to the unit ODF under [Properties]:

Code: Select all

AnimatedAddon = "FISTO_TENTACLES"
GeometryAddon = "rep_inf_kitfisto_tenticles"
AddonAttachJoint = "bone_head"
NumTentacles	 = "4"
BonesPerTentacle    = "3"
TentacleCollType    = "0"

Download:
MediaFire

Re: Kit & Asajj art assets

Posted: Sat Oct 04, 2014 8:33 pm
by 15Cyber
:thumbs: thanks !! :bowdown:

Re: Kit & Asajj art assets

Posted: Sat Oct 04, 2014 8:57 pm
by commanderawesome

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 3:33 am
by Indytotof
Thanks !

I've added "eyes" to the blind wards of Ventress.

Pic:
Hidden/Spoiler:
Image

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 5:49 am
by Anakin
wow i have waiting so long for this. Thanks a lot

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 6:13 am
by THEWULFMAN
Awesome. Thanks.

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 10:50 am
by Indytotof
I've question:

There is six textures files for Kit Fisto's lightsaber's edge. Did I have to put all six to the .odf file of his saber (as LightSaberTexture) or only one ?

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 1:37 pm
by Kingpin
Thank you Ace!

EDIT: Do either you, Tean, or Mav have the unmunged animations, so we can change things like baseposes?

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 2:06 pm
by Teancum
Kingpin wrote:Thank you Ace!

EDIT: Do either you, Tean, or Mav have the unmunged animations, so we can change things like baseposes?
No. Like I said in the other topic the animation files came to me munged. No way to undo them.

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 4:35 pm
by Anakin
But it is possible to change the combo so we can change this sprint animatin?? I really hate it.

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 4:59 pm
by Teancum
Yes. I used some of Luke's animations since the game always loads those. As long as the animation names are different its fine.

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 6:49 pm
by Kingpin
So are the convo pack combos, like Luminara and Shaak Ti, are those compatible?

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 8:23 pm
by Teancum
Yeah, I cheated and used animations from Luke's combo where the animation names didn't conflict. Luminara basically uses a mix of Kit Fisto and Luke, and Shaak Ti uses a mix of Asajj and Luke. Dunno if the .combo files for those two are in the Convo Pack assets, but if they are there you go.

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 8:25 pm
by Kingpin
Sweet! Also, I don't suppose that you guys have any of the animations from KotOR Sides, like Malak?

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 8:28 pm
by Teancum
Every animation except for Kit and Asajj came from the mod tools, so they're easy(ish) to recreate. Dunno if Maveritchell ever released the KotOR source files. That was his baby so it's up to him on what he wants to do.

Re: Kit & Asajj art assets

Posted: Sun Oct 05, 2014 8:30 pm
by Kingpin
Alright. Well, I am super duper happy with these new animations! Thanks guys.