Here is the script for the recon droid itself:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "hover"
GeometryName = "com_weap_probedroid.msh"
[Properties]
FLYERSECTION = "BODY"
VehicleType = "light"
PilotType = "self"
Label = "Speederbike"
MapTexture = "speederbike_icon"
HealthTexture = "HUD_speederbike_icon"
MapScale = 1.5
ExplosionName = "rbt_weap_inf_emp_chucker_exp_conc"
GeometryName = "com_weap_probedroid"
CollisionThreshold = "2.0 2.0 0.0"
CollisionScale = "0.0 -0.0001 -0.1"
//CollisionScale = "1.0 -0.5 0"
//FirstPerson = "rep\repspbk;rep_1st_cockpit_speederbike"
VehiclePosition = "common.vehiclepositions.pilot"
WakeEffect = "dustwake"
WaterEffect = "com_sfx_waterwake_sm"
MaxHealth = 80.0
//HitLocation = "p_crithit 0"
TimeRequiredToEject = "0.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
DamageStartPercent = 70.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_1"
SetAltitude = 2.0
GravityScale = 1.0//2
Acceleration = 4.0
Deceleration = 4.0
Traction = 4.0
ForwardSpeed = 8.0
ReverseSpeed = 6.0
StrafeSpeed = 4.0
EnergyBar = 0
EnergyAutoRestore = 0
EnergyBoostDrain = 0
BoostSpeed = 0
BoostAcceleration = 0.0
BoostFOV = 0
AddSpringBody = "0.0 0.7 1.5 1.4"
BodyOmegaXSpringFactor = -2.0
AddSpringBody = "-0.5 0.7 -1.0 1.4"
AddSpringBody = "0.5 0.7 -1.0 1.4"
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 2.5
OmegaZSpring = 5.0
OmegaZDamp = 1.8
SpinRate = 1.3
TurnRate = 1.4
BoostTurnMultiplier = 1.0
TurnFilter = 15.0
PitchRate = 1.0
StrafeRollAngle = 0.0
ThrustPitchAngle = 0.0
BankAngle = 0.002
BankFilter = 3.0
LevelSpring = 5.0
LevelDamp = 3.0
JumpTimeMin = 0.0
JumpTimeMax = 0.0
JumpForce = 0.0
JumpMinSpeedMult = 0.0
JumpEnergyPerSec = 0.0
//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 25.0
EyePointOffset = "0.0 1.0 0.0"
TrackCenter = "0 2.5 -6"
TrackOffset = "0.0 0.0 0.0"
TiltValue = "5.0"
CockpitTension = "12"
NormalDirection = "0.0 -10.0 0.0"
PitchLimits = "-5.0 5.0"
YawLimits = "-15.0 15.0"
WeaponName = "rbt_weap_inf_drone_blaster"
WeaponAmmo = "0"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AISizeType = "SOLDIER"
NoCombatInterrupt = 1
//AvailableForAnyTeam = 1
GroundedSound = ""
GroundedHeight = ""
//BoostSound = "imp_hover_speederbike_boost_on 0.5 1"
//BoostSound = "imp_hover_speederbike_boost_on_max 0.9 1"
//BoostSound = "imp_hover_speederbike_boost_off_max 0.8 0"
//BoostSound = "imp_hover_speederbike_boost_off 0.4 0"
FoleyFXGroup = "metal_foley"
ClassLabel = "hover"
GeometryName = "com_weap_probedroid.msh"
[Properties]
FLYERSECTION = "BODY"
VehicleType = "light"
PilotType = "self"
Label = "Speederbike"
MapTexture = "speederbike_icon"
HealthTexture = "HUD_speederbike_icon"
MapScale = 1.5
ExplosionName = "rbt_weap_inf_emp_chucker_exp_conc"
GeometryName = "com_weap_probedroid"
CollisionThreshold = "2.0 2.0 0.0"
CollisionScale = "0.0 -0.0001 -0.1"
//CollisionScale = "1.0 -0.5 0"
//FirstPerson = "rep\repspbk;rep_1st_cockpit_speederbike"
VehiclePosition = "common.vehiclepositions.pilot"
WakeEffect = "dustwake"
WaterEffect = "com_sfx_waterwake_sm"
MaxHealth = 80.0
//HitLocation = "p_crithit 0"
TimeRequiredToEject = "0.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
DamageStartPercent = 70.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_1"
SetAltitude = 2.0
GravityScale = 1.0//2
Acceleration = 4.0
Deceleration = 4.0
Traction = 4.0
ForwardSpeed = 8.0
ReverseSpeed = 6.0
StrafeSpeed = 4.0
EnergyBar = 0
EnergyAutoRestore = 0
EnergyBoostDrain = 0
BoostSpeed = 0
BoostAcceleration = 0.0
BoostFOV = 0
AddSpringBody = "0.0 0.7 1.5 1.4"
BodyOmegaXSpringFactor = -2.0
AddSpringBody = "-0.5 0.7 -1.0 1.4"
AddSpringBody = "0.5 0.7 -1.0 1.4"
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 2.5
OmegaZSpring = 5.0
OmegaZDamp = 1.8
SpinRate = 1.3
TurnRate = 1.4
BoostTurnMultiplier = 1.0
TurnFilter = 15.0
PitchRate = 1.0
StrafeRollAngle = 0.0
ThrustPitchAngle = 0.0
BankAngle = 0.002
BankFilter = 3.0
LevelSpring = 5.0
LevelDamp = 3.0
JumpTimeMin = 0.0
JumpTimeMax = 0.0
JumpForce = 0.0
JumpMinSpeedMult = 0.0
JumpEnergyPerSec = 0.0
//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 25.0
EyePointOffset = "0.0 1.0 0.0"
TrackCenter = "0 2.5 -6"
TrackOffset = "0.0 0.0 0.0"
TiltValue = "5.0"
CockpitTension = "12"
NormalDirection = "0.0 -10.0 0.0"
PitchLimits = "-5.0 5.0"
YawLimits = "-15.0 15.0"
WeaponName = "rbt_weap_inf_drone_blaster"
WeaponAmmo = "0"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AISizeType = "SOLDIER"
NoCombatInterrupt = 1
//AvailableForAnyTeam = 1
GroundedSound = ""
GroundedHeight = ""
//BoostSound = "imp_hover_speederbike_boost_on 0.5 1"
//BoostSound = "imp_hover_speederbike_boost_on_max 0.9 1"
//BoostSound = "imp_hover_speederbike_boost_off_max 0.8 0"
//BoostSound = "imp_hover_speederbike_boost_off 0.4 0"
FoleyFXGroup = "metal_foley"
Oh yeah, and another thing. Anyone know how to get the orbital strike beacon working or make an orbital strike grenade/bomb?



