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Re: Space to Sky to Ground
Posted: Thu Jun 12, 2014 5:52 pm
by PRECISION
Marth8880 wrote:I might be able to test for you.

Totally off topic, how in the world do you change your avatar in every topic???
Re: Space to Sky to Ground
Posted: Thu Jun 12, 2014 5:54 pm
by JimmyAngler
PRECISION wrote:Totally off topic, how in the world do you change your avatar in every topic???
LOL Not that hard.
Try using
This
Re: Space to Sky to Ground
Posted: Thu Jun 12, 2014 6:01 pm
by PRECISION
JimmyAngler wrote:PRECISION wrote:Totally off topic, how in the world do you change your avatar in every topic???
LOL Not that hard.
Try using
This
Dont understand. I just see his avatar changing again :/
Re: Space to Sky to Ground
Posted: Thu Jun 12, 2014 6:14 pm
by Marth8880
Off-topic: Lol, he accidentally linked to a GT post.

I use
http://www.randimg.net/ for my random avatars.
Re: Space to Sky to Ground
Posted: Thu Jun 12, 2014 6:38 pm
by PRECISION
Marth8880 wrote:Off-topic: Lol, he accidentally linked to a GT post.

I use
http://www.randimg.net/ for my random avatars.
Thank you

Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 8:21 am
by thelegend
Ok back to topic^^
Marth and precision I will send you the links. I will compresse (hope it's the right word) this map into 7z.
#precision: I use custom sides on every of these maps. Some are unchanged, but the most have other skins, models or weapons..
Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 9:39 am
by JimmyAngler
Oh gosh, sorry about that link. I had the random image thing in another tab but forgot to copy I guess. Btw this concept of space to sky to ground seems great, but I always have had a problem with the visibility. is there a way to sort of fix it?
Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 9:47 am
by thelegend
JimmyAngler wrote:Oh gosh, sorry about that link. I had the random image thing in another tab but forgot to copy I guess. Btw this concept of space to sky to ground seems great, but I always have had a problem with the visibility. is there a way to sort of fix it?
If you mean the visibility of one of my Sky to Ground maps just set the view and detail distance to 99 in your video options. After that it should look like in my trailers.
Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 2:19 pm
by PRECISION
thelegend wrote:Ok back to topic^^
Marth and precision I will send you the links. I will compresse (hope it's the right word) this map into 7z.
#precision: I use custom sides on every of these maps. Some are unchanged, but the most have other skins, models or weapons..
It uses more space making the soldier and stuff custom if there is nothing changed on them. (I.E) if you dont have custom skins, or weapons, you should make the uints that are normal, normal. If they are changed, then keep them. Like your geonosis, the sniper, soldier, heavy and stuff is normal, yet it acts like customs from something you did
Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 2:33 pm
by DrDrSheldonLeeCooper
thelegend wrote:Space to Sky to Ground
Hello Gametoast,
yes...the name says all. I am working on a mappack (Naboo is already sone) that combines Redlines Space to Ground Maps with mine Sky to Ground Maps.
>>>Here is the first teaser trailer of the Naboo map:
http://www.youtube.com/watch?v=tUkyKGGFa6Y
All in all the map(s) is/ are divided into
three parts:
Space,
Sky and
Ground.
The next maps would be Hoth and Coruscant.
Can't wait to begin with them. But first I might need some tips for this one map.
Note: I would like to add dir lights. The only problem is If I do that the shadow will be glitched, because the 2 sky domes throw a shadow. If there is a way to fix that I would be very thankful.
nice job
Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 2:48 pm
by thelegend
DrDrSheldonLeeCooper wrote:thelegend wrote:Space to Sky to Ground
Hello Gametoast,
yes...the name says all. I am working on a mappack (Naboo is already sone) that combines Redlines Space to Ground Maps with mine Sky to Ground Maps.
>>>Here is the first teaser trailer of the Naboo map:
http://www.youtube.com/watch?v=tUkyKGGFa6Y
All in all the map(s) is/ are divided into
three parts:
Space,
Sky and
Ground.
The next maps would be Hoth and Coruscant.
Can't wait to begin with them. But first I might need some tips for this one map.
Note: I would like to add dir lights. The only problem is If I do that the shadow will be glitched, because the 2 sky domes throw a shadow. If there is a way to fix that I would be very thankful.
nice job
Thank you.
A teaser trailer of the Hoth map will come soon.
Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 2:51 pm
by DrDrSheldonLeeCooper
O yeah please *_* hoth is my favourite Map !

))
Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 5:33 pm
by thelegend
Teaser Trailer 2: Hoth
Now I might like to get some suggestions for the second map. As you can see the second map of my Space to Sky to Ground mappack is Hoth. The battle is based on Battle of Hoth in Episode 5. New things are animated frigates. Some are flying, some are escaping and one other is flying to the space. The one difference between the Naboo map is you can not spawn in a spaceship between space and ground. The reason is the star destroyer is too huge. It were to close and would be buggy. It was planned..but I though It would not fit in. Maybe if someone is ready to model me hangars in a medi-frigate and on a victoryII frigate

Anyway I hope you`ll like it.
>>>You can see the teaser here:
https://www.youtube.com/watch?v=onnBgtPaa6A
--Note for Beta testers of my first map: I am going to send your the Beta link on 14th or 15th June. Important things were to look for bugs, imagine some changes and may give me suggestions and tips and so on.
Re: Space to Sky to Ground
Posted: Fri Jun 13, 2014 5:48 pm
by DrDrSheldonLeeCooper
Nice !

Re: Space to Sky to Ground [2nd Map Teaser Trailer]
Posted: Fri Jun 13, 2014 5:50 pm
by Marth8880
Dude. There's literally *no point* in quoting a post that's directly above the post you're creating.

Re: Space to Sky to Ground [2nd Map Teaser Trailer]
Posted: Fri Jun 13, 2014 6:14 pm
by PRECISION
Marth8880 wrote:Dude. There's literally *no point* in quoting a post that's directly above the post you're creating.

True dat...
Re: Space to Sky to Ground [2nd Map Teaser Trailer]
Posted: Fri Jun 13, 2014 7:45 pm
by KeepAmazinn
Is it to late to sign up for a beta test? If not sign me up to love to try it out for ya.
Re: Space to Sky to Ground [2nd Map Teaser Trailer]
Posted: Sat Jun 14, 2014 4:29 am
by thelegend
KeepAmazinn wrote:Is it to late to sign up for a beta test? If not sign me up to love to try it out for ya.
Ok. You'll get the beta map too.
Edit:
Millenium Falcon included
I have changed the x-wing model with the Hoth millenium falcon model. I have deleted the shadow on ground, changed the primary weapon, changed some settings...
Anyway here you can see the Falcon in-game:
https://www.youtube.com/watch?v=EJK1VM2lQzc
I hope you like it and If you are interested in beta of this map just let me know.
Edit2: The Naboo map has now at-xt`s and republic commando units. Thx for the suggestions amazin

Re: Space to Sky to Ground [Update#2]
Posted: Mon Jun 16, 2014 4:13 pm
by PRECISION
Ok, tested the map for a full round
Things I like:
Detail. I can really see the amount of time put into this map. It is nicely done.
Space, sky, ground... nuf said
Some units. Jar Jar kind of sucks but he looks so funny and is a troll to be.
Perfect balance of plains, and city.
Things I think should be added/changed:
Water. It looks like sewer water. Nabbo as lot of nice eye attracting features. Maybe use some bight tropical like water.
Waterfalls. Naboo has alot of them. Adding one would be nice.
More small hills and some props on the outside of the city. You have a nice amount but a little more would work.
A commando...
More capital ship in space and fighters in space. There is not enough to make space worth fighting in.
Bugs:
The AT-TE got stuck running into buildings alot.
Grenades don't have an explosion effect.
Overall, the map is great. Just a few things could be changed/made better. You really need to make a tropical map man. Islands and commandos

Re: Space to Sky to Ground [Update#2]
Posted: Mon Jun 16, 2014 5:10 pm
by DrDrSheldonLeeCooper
Can I have the map too?