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Mygeeto: Invasion V.1
Posted: Mon Sep 29, 2008 6:13 pm
by NullCommando
It's here, straight from the W.I.P!
Please Read bellow. For additional info, view the W.I.P thread.
Readme:
Mygeeto: Invasion
Known bugs:
-No localization
-UT-AT collision is HORRIBLE
-UT-AT drives off bridge sometimes ( fixing )
-AT-RT's get stuck in holes ( fixing )
Credits:
Darth_Z13 - Asset pack 3, giving me the bridge model
AceMastermind - OOM-9 model, giving me permission to use the bridge model
Friend ( name not given on request ) - Backpack model
Pinguin/Aman - AAT .odfs and effects
FragMe - Awesome HUD Icon Fix Tut
SoM3 - DC-15s Model
Pharacida - DC-15A Model
Pvt. Parts - Various effects.
DarthD.U.C.K - Fixing the grip on SoM3's carbine
Wazmol - dead marines, electrostaff
Other:
elfie, obiboba3po, Fluffy_the_ic, MandeRek, Pinguin/Aman, AlexSecura, Crazy_Ewok, Bantha55, FOOLIS, Grev, MasterSatiek, RevanSithLord, Fingerfood and Wazmol - Being awseome helpers and friends.
GameToast Staff - Making the tutorials, keeping Gametoast clean, and making the Convo. Pack ( Tean, you're awesome! )
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Screenshots: ( By: Crazy_Ewok )
http://www.gametoast.com/forums/viewtop ... 430#p27043
Download:
http://files.filefront.com/Mygeeto+Inva ... einfo.html
Re: Mygeeto: Invasion V.1
Posted: Mon Sep 29, 2008 6:32 pm
by RED51
Alright!

Gona download right away!
Re: Mygeeto: Invasion V.1
Posted: Mon Sep 29, 2008 7:59 pm
by NullCommando
Oh. Forgot, this version might not have the Spider Droid in it.
Re: Mygeeto: Invasion V.1
Posted: Mon Sep 29, 2008 8:22 pm
by Fluffy_the_ic
Whoopie cushion! It's out! Time to dl, yay! Oh yeah, did you fix that glitch where you can spawn under the UT-AT? Might not have told you about it... But you get stuck if you do.
Re: Mygeeto: Invasion V.1
Posted: Mon Sep 29, 2008 8:47 pm
by Galatic Hobo
Whoo! I've been waiting for this map! Great to see it's out.

Re: Mygeeto: Invasion V.1
Posted: Mon Sep 29, 2008 10:31 pm
by Nova Hawk
Yes! I've been waiting for this for a while!
Ok, this may not be your problem, but for some reason all the names aren't correct. Like it'll just say NULL. Even when its loading... Is anyone else experiencing this?
Also, I do really like your Galactic Marines. No offense, but they look better than the conversion packs... I wonder if I could replace these sides with those of the CP.
I did notice that the SBD was a lot bigger than the other droids.
Re: Mygeeto: Invasion V.1
Posted: Tue Sep 30, 2008 4:01 am
by Darth Revan
Yay Im gonna love this map I can tell
Re: Mygeeto: Invasion V.1
Posted: Tue Sep 30, 2008 7:18 am
by NullCommando
Nova Hawk wrote:Yes! I've been waiting for this for a while!
Ok, this may not be your problem, but for some reason all the names aren't correct. Like it'll just say NULL. Even when its loading... Is anyone else experiencing this?
Also, I do really like your Galactic Marines. No offense, but they look better than the conversion packs... I wonder if I could replace these sides with those of the CP.
I did notice that the SBD was a lot bigger than the other droids.
1. The readme says no localizatoin, which someone is going to help me out on.
2. If you swap these for the one's from the Convo. Pack, that it will make it it harder to pplay as the Republic, and you will be missing 3 units and all the vehicles. So, go ahead if you want the map to be harder..
( Why do people always compare with the Convo Pack...? )
Re: Mygeeto: Invasion V.1
Posted: Tue Sep 30, 2008 9:50 am
by Delta-1035
Re: Mygeeto: Invasion V.1
Posted: Tue Sep 30, 2008 10:37 am
by DarthD.U.C.K.
O.o
im suprised to get a credit (no, im not upset about it, i actually like it)
did pinguin give you the fixed carbine?
Re: Mygeeto: Invasion V.1
Posted: Tue Sep 30, 2008 2:03 pm
by Guest
really love this map, bacara kicks you-know-what
however i wish i could get to other bridges
Re: Mygeeto: Invasion V.1
Posted: Tue Sep 30, 2008 5:32 pm
by NullCommando
DarthD.U.C.K. wrote:did pinguin give you the fixed carbine?
Yeah, he did.
nooooo
FATAL "Could not open MISSION\MYGc_con.lvl"
O.o What the? Something must've screwed up in the download.
Re: Mygeeto: Invasion V.1
Posted: Tue Sep 30, 2008 5:36 pm
by Fluffy_the_ic
It happens. Reinstall it.
Re: Mygeeto: Invasion V.1
Posted: Wed Oct 01, 2008 1:13 am
by tsurugi13
This is a great map! I really enjoyed the dim, stark atmosphere that mygeeto maps need. I couldn't find any bugs outside of the ones mentioned, and I CAN'T WAIT for the next version so I can tell who I'm killing.

Re: Mygeeto: Invasion V.1
Posted: Wed Oct 01, 2008 7:30 am
by Delta-1035
Fluffy_the_ic wrote:
It happens. Reinstall it.
I reinstall it... but again:
FATAL "Could not open MISSION\MYGc_con.lvl"
HELP!

Re: Mygeeto: Invasion V.1
Posted: Wed Oct 01, 2008 4:05 pm
by NullCommando
Do you have the +123 mod installed? And how many maps do you have?
Re: Mygeeto: Invasion V.1
Posted: Thu Oct 02, 2008 12:08 pm
by Delta-1035
No... +123 no...
I've 113 maps...
Re: Mygeeto: Invasion V.1
Posted: Thu Oct 02, 2008 7:18 pm
by Xavious
Whoa... 113 maps? Isn't the limit like, 60? Try moving some of those maps out of your addon folder.
Re: Mygeeto: Invasion V.1
Posted: Fri Oct 03, 2008 6:58 am
by Delta-1035

only 60????
ok i'll try moving some of those maps...
Re: Mygeeto: Invasion V.1
Posted: Fri Oct 03, 2008 4:20 pm
by Sky_216
Awesome map Null. Atmosphere is incredibly dark and movie-like, you've managed to make an entire map using what looks like about a dozen prop assets...only thing I really noticed was the UT-AT lasers seem a bit small...
Anyway congrats on making a great map.