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Mygeeto: Invasion V.1

Posted: Mon Sep 29, 2008 6:13 pm
by NullCommando
It's here, straight from the W.I.P!

Please Read bellow. For additional info, view the W.I.P thread.

Readme:
Mygeeto: Invasion

Known bugs:
-No localization
-UT-AT collision is HORRIBLE
-UT-AT drives off bridge sometimes ( fixing )
-AT-RT's get stuck in holes ( fixing )

Credits:
Darth_Z13 - Asset pack 3, giving me the bridge model
AceMastermind - OOM-9 model, giving me permission to use the bridge model
Friend ( name not given on request ) - Backpack model
Pinguin/Aman - AAT .odfs and effects
FragMe - Awesome HUD Icon Fix Tut
SoM3 - DC-15s Model
Pharacida - DC-15A Model
Pvt. Parts - Various effects.
DarthD.U.C.K - Fixing the grip on SoM3's carbine
Wazmol - dead marines, electrostaff


Other:
elfie, obiboba3po, Fluffy_the_ic, MandeRek, Pinguin/Aman, AlexSecura, Crazy_Ewok, Bantha55, FOOLIS, Grev, MasterSatiek, RevanSithLord, Fingerfood and Wazmol - Being awseome helpers and friends.
GameToast Staff - Making the tutorials, keeping Gametoast clean, and making the Convo. Pack ( Tean, you're awesome! )

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Screenshots: ( By: Crazy_Ewok )
http://www.gametoast.com/forums/viewtop ... 430#p27043

Download: :runaway:
http://files.filefront.com/Mygeeto+Inva ... einfo.html

Re: Mygeeto: Invasion V.1

Posted: Mon Sep 29, 2008 6:32 pm
by RED51
Alright! :D Gona download right away!

Re: Mygeeto: Invasion V.1

Posted: Mon Sep 29, 2008 7:59 pm
by NullCommando
Oh. Forgot, this version might not have the Spider Droid in it.

Re: Mygeeto: Invasion V.1

Posted: Mon Sep 29, 2008 8:22 pm
by Fluffy_the_ic
Whoopie cushion! It's out! Time to dl, yay! Oh yeah, did you fix that glitch where you can spawn under the UT-AT? Might not have told you about it... But you get stuck if you do.

Re: Mygeeto: Invasion V.1

Posted: Mon Sep 29, 2008 8:47 pm
by Galatic Hobo
Whoo! I've been waiting for this map! Great to see it's out. :)

Re: Mygeeto: Invasion V.1

Posted: Mon Sep 29, 2008 10:31 pm
by Nova Hawk
Yes! I've been waiting for this for a while!

Ok, this may not be your problem, but for some reason all the names aren't correct. Like it'll just say NULL. Even when its loading... Is anyone else experiencing this?

Also, I do really like your Galactic Marines. No offense, but they look better than the conversion packs... I wonder if I could replace these sides with those of the CP.

I did notice that the SBD was a lot bigger than the other droids.

Re: Mygeeto: Invasion V.1

Posted: Tue Sep 30, 2008 4:01 am
by Darth Revan
Yay Im gonna love this map I can tell

Re: Mygeeto: Invasion V.1

Posted: Tue Sep 30, 2008 7:18 am
by NullCommando
Nova Hawk wrote:Yes! I've been waiting for this for a while!

Ok, this may not be your problem, but for some reason all the names aren't correct. Like it'll just say NULL. Even when its loading... Is anyone else experiencing this?

Also, I do really like your Galactic Marines. No offense, but they look better than the conversion packs... I wonder if I could replace these sides with those of the CP.

I did notice that the SBD was a lot bigger than the other droids.
1. The readme says no localizatoin, which someone is going to help me out on. :wink:
2. If you swap these for the one's from the Convo. Pack, that it will make it it harder to pplay as the Republic, and you will be missing 3 units and all the vehicles. So, go ahead if you want the map to be harder.. ( Why do people always compare with the Convo Pack...? )

Re: Mygeeto: Invasion V.1

Posted: Tue Sep 30, 2008 9:50 am
by Delta-1035
:faint: nooooo :faint:
FATAL "Could not open MISSION\MYGc_con.lvl"

:( :cry:

Re: Mygeeto: Invasion V.1

Posted: Tue Sep 30, 2008 10:37 am
by DarthD.U.C.K.
O.o
im suprised to get a credit (no, im not upset about it, i actually like it)
did pinguin give you the fixed carbine?

Re: Mygeeto: Invasion V.1

Posted: Tue Sep 30, 2008 2:03 pm
by Guest
really love this map, bacara kicks you-know-what
however i wish i could get to other bridges

Re: Mygeeto: Invasion V.1

Posted: Tue Sep 30, 2008 5:32 pm
by NullCommando
DarthD.U.C.K. wrote:did pinguin give you the fixed carbine?
Yeah, he did.
nooooo
FATAL "Could not open MISSION\MYGc_con.lvl"
O.o What the? Something must've screwed up in the download.

Re: Mygeeto: Invasion V.1

Posted: Tue Sep 30, 2008 5:36 pm
by Fluffy_the_ic
Delta-1035 wrote::faint: nooooo :faint:
FATAL "Could not open MISSION\MYGc_con.lvl"

:( :cry:
It happens. Reinstall it.

Re: Mygeeto: Invasion V.1

Posted: Wed Oct 01, 2008 1:13 am
by tsurugi13
This is a great map! I really enjoyed the dim, stark atmosphere that mygeeto maps need. I couldn't find any bugs outside of the ones mentioned, and I CAN'T WAIT for the next version so I can tell who I'm killing. :P

Re: Mygeeto: Invasion V.1

Posted: Wed Oct 01, 2008 7:30 am
by Delta-1035
Fluffy_the_ic wrote: It happens. Reinstall it.
I reinstall it... but again: FATAL "Could not open MISSION\MYGc_con.lvl"
HELP!
:( :cry: :(

Re: Mygeeto: Invasion V.1

Posted: Wed Oct 01, 2008 4:05 pm
by NullCommando
Do you have the +123 mod installed? And how many maps do you have?

Re: Mygeeto: Invasion V.1

Posted: Thu Oct 02, 2008 12:08 pm
by Delta-1035
No... +123 no... :?
I've 113 maps...

Re: Mygeeto: Invasion V.1

Posted: Thu Oct 02, 2008 7:18 pm
by Xavious
Whoa... 113 maps? Isn't the limit like, 60? Try moving some of those maps out of your addon folder.

Re: Mygeeto: Invasion V.1

Posted: Fri Oct 03, 2008 6:58 am
by Delta-1035
:o only 60???? :?
ok i'll try moving some of those maps...

Re: Mygeeto: Invasion V.1

Posted: Fri Oct 03, 2008 4:20 pm
by Sky_216
Awesome map Null. Atmosphere is incredibly dark and movie-like, you've managed to make an entire map using what looks like about a dozen prop assets...only thing I really noticed was the UT-AT lasers seem a bit small...
Anyway congrats on making a great map.