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Re: Battle Arena 2.0
Posted: Wed Mar 25, 2009 2:43 pm
by da_great_ghost
This just keeps getting better and better!

An idea of mine would be a "dungeon" of some sort. A lot of monsters and some bosses and make them really hard to kill. Nothing would respawn until the final boss is killed and whoever killed it would get a reward(maybe add a unit/hero on each team for unlocking).
Re: Battle Arena 2.0
Posted: Mon Apr 06, 2009 7:38 pm
by RepSharpshooter
Updates 4-6-09
New layout
Hamster tube. One of the 8 toggle-able arena layouts to choose in clan mode.
Gamer's Bar

Has a texture, side rooms beginning to take shape. Asked FragMe! for some dancing twileks if he has the time. The booth seats 4 people comfortably. I will post pictures later of the Plasma TV, dancing stage, Droid video game, and physical area.
Other updates:
- A crowd of spectators now spawn in the stand to watch you fight.
- Segway spawn bug fixed.
Advertise your map/mod here!
Worked really hard on a map or mod? Show it off! To have it appear in the arena as an ad or poster:
- Send me a billboard picture that is 512x256 (or a similar aspect ratio but larger such as 1024x512).
- Also keep in mind that they will be seen from far away, so use really big font!
If I run out of room in the arena, I'll make posters around the halls.
I think this would be a good opportunity to showcase the amazing array of modding talents here at Gametoast.
Re: Battle Arena 2.0
Posted: Mon Apr 06, 2009 7:43 pm
by ryukaji
This is looking truly amazing! The ads are a great idea
Re: Battle Arena 2.0
Posted: Mon Apr 06, 2009 8:16 pm
by Fluffy_the_ic
O_O
*luvvs*
Although, I would reccomend gtting a better texture for the hamster tube layout.. It doesn't look to great.
Re: Battle Arena 2.0
Posted: Mon Apr 06, 2009 8:23 pm
by Eggman
Nice work, as always. Perhaps I'll whip up an ad for some of my work.

Re: Battle Arena 2.0
Posted: Mon Apr 06, 2009 8:24 pm
by Darth Revan
Nice work man cant wait to try this out
Re: Battle Arena 2.0
Posted: Mon Apr 06, 2009 8:39 pm
by Joe'sMama
I'm sure this will be really fun to play! It has many modes to keep players occupied.

Re: Battle Arena 2.0
Posted: Mon Apr 06, 2009 9:54 pm
by Null_1138
Teancum wrote:I'm looking forward to hamster tube fights

.
I just love that quote

.
I gotta work on an ad. As soon as I change the sky and add lighting...
That's impressive, Rep. As always, and I don't know what we'd do without you and your talents.
Re: Battle Arena 2.0
Posted: Tue Apr 07, 2009 6:14 am
by Darth Revan
That is one awesome map Rep
Re: Battle Arena 2.0
Posted: Tue Apr 07, 2009 9:54 am
by fai222
It looks awesome! Cant wait for this to come out. Good work Rep!

Re: Battle Arena 2.0
Posted: Tue Apr 07, 2009 1:25 pm
by Nova Hawk
Dude, that's awesome!
Re: Battle Arena 2.0
Posted: Tue Apr 07, 2009 1:33 pm
by GangsterJawa
I'm going to assume that the Conversion Pack and Battlefront Extreme are both on ads, seeing as how they are the two biggest pieces of work anyone has ever put in the Battlefront series.
Re: Battle Arena 2.0
Posted: Tue Apr 07, 2009 11:42 pm
by RepSharpshooter
A big thanks to all that helped me test this map in the past few days! We had a lot of fun when it stopped crashing. I fixed a huge error today, made the map completely more stable. I'm sure it will be even more fun once I get the cool features in.
Official todo list:
- Wave Mode - wampas crash online, or too many units crash. Respawn stable? low rez textures
- Cits crash online - low rez textures
- Tweak hud icons
- Local side spawn in stands
- Shooting Range
- Loadscreen
- Ambient sounds, music in bar
- Ads/clan posters
- Gamer's Bar
- TV + Channels
- Dancers
- Pool/hot tub/boats
- Droid mini-duel arena
- Command code input
- Betting system
- Sp assault arena
- Switch nonRPG content to another layer
- Add SP layer + objects
- Modes con, 2ctf, eli
- Integrate RvB modes
- Remove sticky nades
- Segway anims
- Fix hamster tube
- More layouts
- Extra room for cameras More segway spawns?
Lots of stuff.
Re: Battle Arena 2.0
Posted: Tue Apr 07, 2009 11:47 pm
by RogueKnight
RepSharpshooter wrote:A big thanks to all that helped me test this map in the past few days! We had a lot of fun when it stopped crashing. I fixed a huge error today, made the map completely more stable. I'm sure it will be even more fun once I get the cool features in.
Psh, you beta'd without me? lol, I was the center of the party last time, you people wouldn't stop shooting me lol.
Re: Battle Arena 2.0
Posted: Wed Apr 08, 2009 12:30 am
by Super_Clone
DarthRogueKnight wrote:RepSharpshooter wrote:A big thanks to all that helped me test this map in the past few days! We had a lot of fun when it stopped crashing. I fixed a huge error today, made the map completely more stable. I'm sure it will be even more fun once I get the cool features in.
Psh, you beta'd without me? lol, I was the center of the party last time, you people wouldn't stop shooting me lol.
From what Rogue was telling me on xfire, can I beta, i know it'd be a little late (hehe) but figured i might as well try.
Re: Battle Arena 2.0
Posted: Wed Apr 08, 2009 9:47 am
by Fluffy_the_ic
Oh man, Rep, I'm sooo sorry I missed that... I was having problems with GRID and setting up my dual screens yesterday, but now I'm all good, so lemme know the next time you test

Re: Battle Arena 2.0
Posted: Wed Apr 08, 2009 2:45 pm
by lesovikk1
so you will add clan avatars? if the answer is yes il submit my clans avatar
Re: Battle Arena 2.0
Posted: Wed Apr 08, 2009 9:58 pm
by (DDC)TheKingOfNerds
Man, this is awsome. I wish I could beta test it. Maybe I could, but I wont ask, you just answer(its implied that I'm asking. =D) Anyways, This is a big improvement over the first one. Man, this makes the first one look like you made it in a few hours(Maybe you did) But will all of the stuff work on slower PCs(like mine) Or will I need to clean out a ton of stuff. (This is why I want to beta test it, cause I could tell you if theres a problem) Also, the dancers um.....What kind will they be? I hope they arent too.....um well, you know.
Re: Battle Arena 2.0
Posted: Wed Apr 08, 2009 10:11 pm
by AQT
(DDC)TheKingOfNerds wrote:Also, the dancers um.....What kind will they be? I hope they arent too.....um well, you know.
They are going to be Twilek dancers like the ones at Jabba's Palace in ROTJ. It seems appropriate.
Re: Battle Arena 2.0
Posted: Thu Apr 09, 2009 7:04 pm
by Smug
O....M......G!!!!!!
One of the best mods I have seen in a while.
No suggestions, its good the way it is, keep doing your modding thing.