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Re: WIP Hoth: Frontal Assault

Posted: Mon Dec 24, 2007 7:30 pm
by AlexSecura
Xavious made nearly the same pics like me (from beta1)

and im not the only one with the shadow problem on high settings. ;-)

Here some other screens
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Missing Pod Texture
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CP2
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Bulb in wall ( in both caves)
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hangar
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clones spawn under CP8
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+some wall glitches in the Tunnels and floating lights in the middle without the bulb
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Image
+ x-wing wrecks in Clone War Era ??
+ Locals for Astromechs,Rep.Commando,Magnaguard,Plo Koon,Asajj Ventress
+for me the Jedi-Starfighters are to fast.

Re: WIP Hoth: Frontal Assault

Posted: Wed Dec 26, 2007 11:48 pm
by Challenger33
Ok, I will address the issues mentioned soon, but for now I'm putting music on my iPod Touch (which I am making this post from) :)

Re: WIP Hoth: Frontal Assault

Posted: Thu Dec 27, 2007 12:07 am
by Master Fionwë
Due to the fact that I was logged out twice while trying to send you a review of the map, on the day that you sent out the second link, I was only able to get back to sending you one now. It's in your inbox. I lost a lot of the details I had for you, but I hope what I wrote helps.
Nice work!

Re: WIP Hoth: Frontal Assault

Posted: Mon Jun 23, 2008 11:12 pm
by Challenger33
I think I fixed the shadow problem; I just haven't tested it yet. I added the line

Code: Select all

-hiresshadow
to the file named msh.option (msh is the actual name) in each side. Would this fix it?

Re: WIP Hoth: Frontal Assault

Posted: Tue Jun 24, 2008 8:31 am
by Guest
it seems that many projects, that i believed were dead, are still alive

Re: WIP Hoth: Frontal Assault

Posted: Tue Jun 24, 2008 2:53 pm
by Challenger33
...wait, what? The time stamp in my message above is completely wrong...I did not make that post yesterday, although I was browsing this forum for some pictures of HFA to show some of my friends.