Page 46 of 99
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Apr 13, 2009 8:05 am
by The_Emperor
VF501 wrote:Its not that large, I see no missing bandwidth here.

Nice model, bit high on specular lighting, but nice even texture.
EDIT: Finally Texturing it, just need to add grunge, grime and markings, but base texture is done.
Baking Ambient Occlusion maps does quite a job. That is Textured Decal, not Shaded Texture mode.
Awesome, Bee Mario in a space suit!
Just kidding; very cool.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Apr 13, 2009 9:59 am
by Frisbeetarian
I figured we already had a crashed LAAT/i and AT-TE, so what happens if the AT-TE crashed while being carried? Here's a crashed LAAT/c.

And the LAAT/i for comparison
And the requisite wireframe.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Apr 13, 2009 10:42 am
by Fiodis
That looks like the sort of generic prop that could be used in almost any out-of-doors setting. That's a compliment, of course.
EDIT - A capital ship, for a project of mine. Just the main body and hanger, and engine housing. The two "wings" are emplacements for turrets. The upper half of the "mouth" in the front is the hanger, the lower half is unused for now. Later, I'll model a bridge, engine room, turret control room, etc., all reachable by teleport.
Few questions:
What do you think of it?
Do you think it's large enough, compared to the grid there?
And, what color should I make it? I've been thinking something Halo Covenant style, maybe moldy yellow metal color?
Or yellow and black?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Apr 13, 2009 2:36 pm
by Teancum
Frisbeetarian wrote:I figured we already had a crashed LAAT/i and AT-TE, so what happens if the AT-TE crashed while being carried? Here's a crashed LAAT/c.
Very cool

Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Apr 13, 2009 6:50 pm
by Fiodis
Here's another thing for that project of mine:
It's simple, but I hope the player won't notice it in the heat of battle.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Apr 13, 2009 7:42 pm
by Grev
Its too gray. I know I wouldn't notice it.
Make the texture a bit more.... varied in composition.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Apr 14, 2009 1:55 pm
by ANDEWEGET
2 Days
ca 4000 tris
Female Bountyhunter.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Apr 14, 2009 3:40 pm
by Fiodis
Grev wrote:Its too gray. I know I wouldn't notice it.
Make the texture a bit more.... varied in composition.
Woops. Meant to reskin it before munging, guess I forgot.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Apr 14, 2009 6:20 pm
by JabbaLovesLava
ANDEWEGET wrote:
2 Days
ca 4000 tris
Female Bountyhunter.
Pretty nice. Only things that seem weird are the chest area and overall torso shape. Looks like a pretty manly female hehe
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Apr 14, 2009 6:57 pm
by ryukaji
thingy.jpg
textured. I mostly made it myself so thats why the texture is crappy.
thingy2.jpg
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 5:09 am
by yukisuna
ryukaji wrote:thingy.jpg
textured. I mostly made it myself so thats why the texture is crappy.
thingy2.jpg
3 Smileys per-post maximum
Smileys can be fun, but they can get really annoying. Pleas be courteous and only use 3 smileys max per-post. If you are found to abuse this you will immediately get slapped with a warning.
Removed excess smilies -Staff
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 5:21 am
by DarthD.U.C.K.
that looks absolutely awesome!
only the handle texture could be improved a bit..
but beside that its great
a small modular commsystem (inspired by fixers):
(with unnecassery highresoluted texture)
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 8:53 am
by redgroupclan
Thats a nice little thingamawhatzit.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 11:35 am
by MasterFang1
Lol, looks like one of those cell-phone bluetooth type of thingies.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 2:17 pm
by fai222
That texture isnt bad at all, it looks really nice! Also that addon is awesome! Havent figured how to make those. I didnt really get the addon tut. You can make addons with free XSI right?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 2:22 pm
by DarthD.U.C.K.
thanks and yes
the tutorial summed up (for unanimated addons):
1.create your model
2..impor the unit template beta
3.move and scale the addon as you want
4.create a null call it DummyRoot
5.select the null Transforms(button)>Match all Transforms>select the bone you want to attach the addon to
6.move your addon under the null branchselect the null and export
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 3:19 pm
by obiboba3po
DarthD.U.C.K. wrote:thanks and yes
the tutorial summed up (for unanimated addons):
1.create your model
2..impor the unit template beta
3.move and scale the addon as you want
4.create a null call it DummyRoot
5.select the null Transforms(button)>Match all Transforms>select the bone you want to attach the addon to
6.move your addon under the null branchselect the null and export
ive always done it by guessing, then trial and error for the placement lol. where exactly is the unit template beta ive never been able to find it D:
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 3:33 pm
by DarthD.U.C.K.
xsi tutorials...
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 4:28 pm
by ryukaji
DarthD.U.C.K. wrote:that looks absolutely awesome!
only the handle texture could be improved a bit..
but beside that its great
If your talking about the light and dark streaks thats just a weird lighting thing that happened I dont know why but its actually not like that un rendered. Nice addon thing looks cool!
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 15, 2009 8:26 pm
by Commander_Fett
Some pics of models for an upcomming map series...