Textures messed up after exporting

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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daniel
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Textures messed up after exporting

Post by daniel »

Hi, i have following problem: As soon as I have more than 1 texture on an oject ( lets say cube1 has texture1 2 and 3) and i export it it's all messed up in ZE, in msh viewer and in-game. When i only have 1 texture everythings fine.
I've noticed that a lot of people have similar problems but none has really been solved.
thx for any help
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DarthD.U.C.K.
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Re: Textures messed up after exporting

Post by DarthD.U.C.K. »

whoch program do you use to create your model, (how do you convert it) and how do you export it?
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daniel
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Re: Textures messed up after exporting

Post by daniel »

I'm using XSI 6.01 , export it to a .xsi-file with Crosswalk (newest version) and then convert it to a .msh file with rep's mshex.
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