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Re: barrier
Posted: Mon Mar 10, 2008 10:36 pm
by woner11
I beleive the only way is to use an invisible object. The barriors in the ZE only stop AI.
Re: barrier
Posted: Mon Mar 10, 2008 10:51 pm
by tnt_1992
k thanks
Re: barrier
Posted: Mon Mar 10, 2008 11:01 pm
by woner11
You can check the mos eisly map in the ZE if you want to double check. I am pretty sure, but not 100% percent positive on what I said. You'll notice when you play mos Eisley there are certain walls near the edge that you can't jump over. Find that place in the ZE and see what is being used to block you from jumping over.
Re: barrier
Posted: Tue Mar 11, 2008 2:09 pm
by woner11
I don't know. You could search around, check the lua, req and all that kind of stuff.
Re: barrier
Posted: Tue Mar 11, 2008 2:49 pm
by tnt_1992
thank you very much. that worked