Dual weapons... Are they possible?

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aragorn12712

Dual weapons... Are they possible?

Post by aragorn12712 »

Are dual wielded weapons possible? Or would it be possible to make it so that a unit had say, a DC-17 as a primary in the right hand and a Pistol in the left hand as a secondary weapon so that they could be fired independantly of each other? and so that if you switched primary weapons the pistol would stay in the left hand? Please reply.
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RE: Dual weapons... Are they possible?

Post by phazon_elite »

People have tried, but they all ended up in failure I think. I doubt it's possible...

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Post by aragorn12712 »

Oh ok ty
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Post by Master Fionwë »

What about having two melee weapons, a axe in one and and a sword in the other? That should be possible.
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Post by jangoisbaddest »

While I have no expertise at all in modelling, I have a suggestion: wouldn't it be possible to have a single mesh be both weapons? Obviously the recoil would look stupid, but at least you would have two fire points and the illusion of dual - wielding. I dunno, I just thought I'd throw it out there.
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Post by trainmaster611 »

@Fiowne: Yeah that's possible but that's just changing out Secura's weapons for other melee weapons. It's not possible with guns

@JangoB: Yeah that's possible too except that the gun on the left would be floating and there would be no hand to hold it, unless you made a custom animation for it.
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Post by Master Fionwë »

Mine didn't work, it's still only one blade. I'm about to start a thread, 'Dual blades'. Please respond there if you know how to do this. Thanks.
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Post by Syth »

It is possable as I understand it, but would be XSI animation work. Youd need to make a new secondary animation (like bobas wrist animation) that has the left hand fireing.
Youd have a normal pistol, and then a secondary pistol that is specified to be on the left hand and use the new left hand animation.
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Post by The_Emperor »

Exactly. It can only be done with a new animation.
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Post by XxDepredationxX »

I'm not a modder but what about copying the right hand's animation and put it in the left hand?
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Post by Teancum »

It's not that easy, you'd need the source animations anyways, which we don't have. Basically this is impossible until we have a uber-talented animator in the community that's willing to build all new animations.
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Post by Penguin »

untill then you have to model a 2nd weapon on a weird angle, and attach to the hand bone. cheep unrealistic way to do it but its the best untill 'we have a uber-talented animator in the community that's willing to build all new animations.'
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Post by Master Fionwë »

Okay, since no one has replied yet, I'll just post my issue here, since it's pretty much about the same kind of thing. I took the aayla lightsaber, copied it and renamed it to rep_weap_inf_double_vibro, and then changed the geometry name to that of the vibrosword, in both places it calls for a geometry. But only one blade shows up ingame. How can I get the other vibrosword to show up?
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Post by Teancum »

The left-hand blade has to be built on a special angle. Aayla's left-handed saber is angled different to work in her left hand, and is a special case. Vibros won't work. At least not without a remodel.
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Post by Master Fionwë »

Okay. And how do I do that? It's not a really important part, just would look really cool running around with two blades.
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Post by Teancum »

I dunno, I messed with the offsets for a long time and couldn't get the Vibro in the right slot, so I ended up giving Mission Vao one saber and one virbo
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Post by Master Fionwë »

Yeah, I saw that. That's part of what gave me the idea.
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