Extremely odd and annoying lighting problems.
Posted: Sun Sep 20, 2009 7:43 pm
I'm trying to give the shipped Endor a quick edit - namely, freeze it.
To this end, I made everything snowy, added snow, etc. A problem, however, arises.
The white ground gives off a painful white glare.
How do I get rid of this? I tried changing a few lines in the world's fx file:
Where before they were both .5, but that didn't work. I thought about setting a darker ambient light, but when I loaded the stock Endor world file from my mod's folders, almost none of the objects appeared, and I didn't want to save a corrupted world file.
Anyone know how I can lower the intensity of this brightness?
Another lighting problem is this:
The ground has green lighting. No doubt this is good for stock Endor, but not so much for me. I think it's ambient lighting - although it looks a bit different, and it "moves" to simulate trees swaying in the wind, which I didn't know ambient lighting could do. I don't want to try setting a new ambient lighting with the world file coming up strangely as it does in ZE....any ideas?
A pic:
To this end, I made everything snowy, added snow, etc. A problem, however, arises.
The white ground gives off a painful white glare.
Hidden/Spoiler:
Code: Select all
WorldBrightness(0.25);
//And also this:
PC()
{
GammaBrightness(0.25);Anyone know how I can lower the intensity of this brightness?
Another lighting problem is this:
The ground has green lighting. No doubt this is good for stock Endor, but not so much for me. I think it's ambient lighting - although it looks a bit different, and it "moves" to simulate trees swaying in the wind, which I didn't know ambient lighting could do. I don't want to try setting a new ambient lighting with the world file coming up strangely as it does in ZE....any ideas?
A pic:
Hidden/Spoiler:

