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Re: Model showcase thread Part II
Posted: Tue Mar 25, 2008 2:41 am
by MandeRek
Holy Crap! That is sweet FragMe!!! Looks really great!

Re: Model showcase thread Part II
Posted: Tue Mar 25, 2008 4:47 pm
by SilvaDalek
Sweet! When will we (if we will) see a release of these?
Re: Model showcase thread Part II
Posted: Tue Mar 25, 2008 6:50 pm
by FOOLIS
Neat Models
Is this just a test map or are you working on a factory map or something like that?
Re: Model showcase thread Part II
Posted: Wed Mar 26, 2008 5:27 am
by The_Emperor
Even if it's just a testmap it'd be great to play lol, everything all flashy and moving and new *get's caught up*
those lights are awesome, they'd look great in some sort of prison map or something
And nice Agen MandeRek

Re: Model showcase thread Part II
Posted: Wed Mar 26, 2008 11:53 am
by MandeRek
The_Emperor wrote:Even if it's just a testmap it'd be great to play lol, everything all flashy and moving and new *get's caught up*
those lights are awesome, they'd look great in some sort of prison map or something
And nice Agen MandeRek

Thanks Empie! Great to have you back!

Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 10:10 am
by swado9395
umm sry if this is a wrong spot to put this(im new) but im making a post modern time map and i need modales for the guns
if u want to see map so far go to sotg web site and under swbf2 modding click where it says calling all modders and modallers
o great job guys on modales there like

Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 1:59 pm
by AceMastermind
swado9395 wrote:umm sry if this is a wrong spot to put this(im new) but im making a post modern time map and i need modales for the guns
This is the wrong place to make request, please use the All-Purpose Request thread from now on.
Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 3:03 pm
by Death_Commando
@FragMe!:Nice model and animation
Here are a couple of my new models:
Combine Soldier[stupid texture]:
Palpy Guy:
Shotgun:
SMG[WIP]:
SSD[WIP]:
Strider Buster Battle Plan[trying to get rid of the white lines]:
M249 SAW:

Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 3:07 pm
by MandeRek
Wow, looks good man!

Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 5:09 pm
by jedi_pilot
Wow, Those look really nice

.
Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 5:29 pm
by Syth
is the last one really yours

Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 5:32 pm
by Taivyx
I doubt that m249 is yours as well, and the shotgun I'm also skeptical
Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 7:16 pm
by Grev
Ya, after seeing the SMG, (No offense) I wasnt sure those were all yours.
Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 8:10 pm
by swado9395
dude that rocks sry if still in wrong spot is there eny way i could use that?
Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 10:13 pm
by Death_Commando
Thanks all,they are all mine exept the M249 SAW witch have ready for rxporting to bf2.Everything is legal

Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 10:38 pm
by Teancum
Death_Commando wrote:@FragMe!:Nice model and animation
Here are a couple of my new models:
So you've got some models that are directly out of SWBF2, you've got some that look like someone who is learning, and a few that look professional grade. Which ones are yours, and which ones did you merely import into XSI?
Re: Model showcase thread Part II
Posted: Sun Mar 30, 2008 10:45 pm
by Penguin
Teancum wrote:Death_Commando wrote:@FragMe!:Nice model and animation
Here are a couple of my new models:
So you've got some models that are directly out of SWBF2, you've got some that look like someone who is learning, and a few that look professional grade. Which ones are yours, and which ones did you merely import into XSI?
Read up above Tean xD
Re: Model showcase thread Part II
Posted: Mon Mar 31, 2008 12:49 am
by t551
I would say no offense, but that's not really possible here. No matter what he said, those are obviously not all his. At one end of the spectrum, you have an untextured, disproportionate smg and a blocky whiteboard, and at the other end there is a detailed super star destroyer and fully textured shotgun?
You just don't get a disparity of worksmanship that large.
Re: Model showcase thread Part II
Posted: Mon Mar 31, 2008 1:07 am
by Fingerfood
He could've just started on the really bad looking ones....
I dunno. Whoevers they are, they look great.
Re: Model showcase thread Part II
Posted: Mon Mar 31, 2008 1:34 am
by Death_Commando
The SMG and the SSD are old projects and i finished the texture of the shotgun yesterday like the strider battle plan model and texture.Every single model is mine exept the M249 SAW
@Teancum:I'm using 3ds MAX 7