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Re: Space Endor
Posted: Sat Apr 19, 2008 3:50 pm
by JPI Dictator4life
Were'd you guys get the map? I didnt see a beta release.
Re: Space Endor
Posted: Sat Apr 19, 2008 4:00 pm
by Xavious
He sent out a private beta.
Re: Space Endor
Posted: Sat Apr 19, 2008 6:30 pm
by Lord Bardar
for a beta, it was better than most betas i've tested. totally can't wait for the official release. i didn't find any problems, was busy having too much fun with it.
Re: Space Endor
Posted: Sat Apr 19, 2008 8:53 pm
by AlexSecura
LIKE ALL YOUR MAPS THIS IS A
Awesome SpaceMap.
Liked all reskinned ships much.The DS and the Executor fitting very good in backround.I didnt found any important bugs and Problems.
Loved to see the Pilots in their Cockpit but the B-Wing dont has it.On Imp Side that special Tie Model .Tie Phantom?? Great ship,easy to handle and very destructable.
I didnt found the Falcon,didnt found the secret area and didnt found out what the doors from the interrogation chambers used to be.
I try to look into it tommorrow.Hope i find the secret.
I made a bunch of screens,i compress them and send you a link so you can decide if you like one as an loadscreen.
Edit:
screens
http://files.filefront.com/Space+Endor+ ... einfo.html
Re: Space Endor
Posted: Sat Apr 19, 2008 9:21 pm
by Taivyx
I had lotsa fun playing the map, not quite as much as Abraxas, but still, this is clearly a well-done space map.
The dummy turrets really add to the general feel of the battle, and the background scenery was great.
I personally have no qualms with it, and but if I find one I'll be sure to post it.
Re: Space Endor
Posted: Sat Apr 19, 2008 9:41 pm
by JPI Dictator4life
Am I the only one who didnt get a beta?

JK. I dont mind.
Re: Space Endor
Posted: Sat Apr 19, 2008 10:51 pm
by MercuryNoodles
That sound bug I spoke of is not what I thought it to be earlier. I'm beginning to think it has something to do with the way the AI fly, because I flew the Y-wing myself and there's nothing wrong with the sound while I'm in the cockpit. It only happens when I'm observing AI.
Barriers don't seem to be in place yet. I've noticed the AI like to try to run through things they shouldn't all over the ships.
The collision for the prop lift in ISD#1 isn't all there.
Destroying the Rebel consoles in the life support room damages your unit, but it doesn't happen when destroying the Imperial counterparts.
I'll post screenshots later, now that I've finally realized I was using the right key after all. My screenshot folder just happens to be a mess.
As for that comms array, I really do think it's in a bad spot. It is your map, and accuracy is not an absolute priority, so I'm trying to avoid picking out details like this. It's a good idea, but honestly, that geometry really just has no place on the ISD, so I can't really tell you what to do with it. Let's just say Im biased.
Alright, I'm out of time.
Re: Space Endor
Posted: Sat Apr 19, 2008 11:55 pm
by RevanSithLord
Ah crap. I missed the beta. Oh well.

I'm sure it was fun to the beta testers.

Re: Space Endor
Posted: Sun Apr 20, 2008 1:12 am
by Maveritchell
Barriers don't seem to be in place yet. I've noticed the AI like to try to run through things they shouldn't all over the ships.
Do you mean inside the ships themselves?
The collision for the prop lift in ISD#1 isn't all there.
If you're talking about the service trucks, I know they've got a little collision issue. It's a model-specific thing that's not a huge deal to me, since they're only props anyway. I did spend a bit of time retexturing those, since the original texture is terrible and unrelated to the model (and if you'd like the texture, I'll send it to you).
As for that comms array, I really do think it's in a bad spot.
Sure, I'll fix it then. It's only there to draw attention to itself; it's part of the easter egg.
Re: Space Endor
Posted: Sun Apr 20, 2008 3:45 am
by Guest
awww... looks like i missed something
[censored] university and [censored] army took almost a whole week away
anyways if the beta is so good as the people here are saying it will not take much time till the public release
well... lets wait for another masterpiece

Re: Space Endor
Posted: Sun Apr 20, 2008 6:08 am
by Rekubot
Mav, will you have any custom music for this map such as the Battle of Endor song that plays in the movie? I get tired of listening to the same old Star Wars songs over and over again.
Re: Space Endor
Posted: Sun Apr 20, 2008 9:31 am
by Lord Bardar
hmm.. there aren't many songs Mav can use, except for The Battle of Endor, Parts II and III. But since it's a space map, only THE BATTLE OF ENDOR II and III can really be used. Good thing they're long songs!
Re: Space Endor
Posted: Sun Apr 20, 2008 9:34 am
by EraOfDesann
Rekubot wrote:Mav, will you have any custom music for this map such as the Battle of Endor song that plays in the movie? I get tired of listening to the same old Star Wars songs over and over again.
I was also thinking that
The Battle Of Endor I would make it feel more like the movie.
Oh, and I noticed one small "bug" in the rebel medical bay:
Re: Space Endor
Posted: Sun Apr 20, 2008 12:03 pm
by woner11
It may be a bug, but it actually looks kinda cool.
Re: Space Endor
Posted: Sun Apr 20, 2008 1:03 pm
by MercuryNoodles
Do you mean inside the ships themselves?
Yes. The bots like to run into walls, props...whatever's in the way.
Speaking of which, the spacecraft tend to ram the ships. I know I'm one to talk, but I have to point it out.
Sure, I'll fix it then. It's only there to draw attention to itself; it's part of the easter egg.
Like I said, don't pay me too much heed on this. I'd prefer to not see that geometry anywhere other than on the Providence-class ships (or any other ship that has those antennae), where they belong, because I only accept their presence for gameplay reasons. For me, it'll look ugly no matter where it is. So, where would you put it?
You don't have to look at these, since I've already covered the issues involved. I just want to illustrate the point, so to speak.
Re: Space Endor
Posted: Sun Apr 20, 2008 3:18 pm
by Maveritchell
Speaking of which, the spacecraft tend to ram the ships. I know I'm one to talk, but I have to point it out.
The interior stuff'll be fixed, it's a small issue, but you may want to recheck the outside. The AI spacecraft are about as smart as they can get in any space map. They're following flyer splines that steer clear not only of the stationary ships but the animated ones as well. The only time they'll crash is if they make an evasive maneuver that leads them into an object - no way around that, unfortunately.
And if you guys really want a custom background track, I can do that. I'll probably remix Battle tracks 1 and 3 ("Into the Trap/etc." and "Superstructure Chase/etc.").
Re: Space Endor
Posted: Sun Apr 20, 2008 9:20 pm
by Frisbeetarian
The edge of the door to the meeting room in the right spawn ISD still shows when the door opens:
In the same ISD, the collision from the added rooms follows through to the shield core room. You can go down the stairs through the collision, but you can't go back the way you came (this shows me as far forward as possible):
I don't know if you want to add more effects, but only half this prop is flaming when it's damaged:
Two things about the Nebulon-B, it needs to be localized, and when you blow it up, it stays there and there is no explosion:
So you said your not going to fix the collision on these props?
Also, when I got an award for a weapon (the pistol specifically) it told me on the HUD, but I couldn't access the weapon.
Lastly, there are sound phrases in there that refer to shuttles, if you can, perhaps you can take those out.
Re: Space Endor
Posted: Mon Apr 21, 2008 12:06 pm
by MercuryNoodles
I'm quite sure of the AI ramming cruisers. At least, the Rebels constantly ram ISD#1. It's not evasive action they're taking, either. I've seen A-wings strafe the hull, and not turn away. I've also seen Y-wings taking nosedives into the hull while dropping bombs with no apparent danger. Do you have any danger regions? I remember reading something about the splines allowing for a certain amount of leeway when it comes to adhering to the path. In general, they seem to stay clear, but I just spent a few minutes doing nothing but watching the AI fly around, and I saw something like 10 incidents similar to what I described in a short period of time just around this one particular cruiser.
Also, if it's not too much trouble, would you consider changing the camera position for the opening shot(s)?
Re: Space Endor
Posted: Tue Apr 22, 2008 8:14 pm
by Maveritchell
All right, every bug or tweak mentioned so far in this thread has been fixed to the best of my ability (sorry, the AI are still no Han Solo in terms of piloting, although they're better and definitely as good as they can possibly get). I've gone ahead and made a few visual tweaks as well. If there's anything else anyone that's played this needs to get off his chest, say it now because I'm about ready to wrap this up.
Re: Space Endor
Posted: Tue Apr 22, 2008 8:45 pm
by JPI Dictator4life
Maveritchell wrote:All right, every bug or tweak mentioned so far in this thread has been fixed to the best of my ability (sorry, the AI are still no Han Solo in terms of piloting, although they're better and definitely as good as they can possibly get). I've gone ahead and made a few visual tweaks as well. If there's anything else anyone that's played this needs to get off his chest, say it now because I'm about ready to wrap this up.
You mean finish the map? SWEET!!!