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How to localize buttons/make a thick dust storm
Posted: Tue Jan 01, 2013 8:12 pm
by Loopy53
How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!
On to q2: How do I make a thick dust storm? At the moment I have a thin one how would I make it thicker whithout crashing the map? I will fiddle around with the values till I get something that works.
Re: How to localize buttons/make a thick dust storm
Posted: Wed Jan 02, 2013 9:58 am
by GAB
Loopy53 wrote:How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!
In the
FAQ there's a section called Localize. I think you can find some useful info there.
Loopy53 wrote:On to q2: How do I make a thick dust storm? At the moment I have a thin one how would I make it thicker whithout crashing the map? I will fiddle around with the values till I get something that works.
There are many ways to get such effect. You can tweak the values in the sky file and you can use some dust ODFs (e.g.
hoth_prop_dust,
hoth_prop_cloud and one that I think works particularly well is
Rhn2_prop_cloud, but you will need
BFBuilder to get your hands on this one, since it was used only in SWBF1)
Re: How to localize buttons/make a thick dust storm
Posted: Wed Jan 02, 2013 1:50 pm
by Nedarb7
Loopy53 wrote:How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!
Read through the tutorial in the FAQ as GAB suggested then to be exact localize:
Common - Sides -imp (the side you are localizing)- name
maybe localize name_m as well.
Re: How to localize buttons/make a thick dust storm
Posted: Wed Jan 02, 2013 2:01 pm
by Loopy53
Okay cool. IM using geo's dust effect. texture is brownmist and it is in the effects file. Here is the code:
Code: Select all
Effect("FogCloud")
{
Enable(1);
Texture("brownmist");
Range(120.0, 200.0);
Color(168, 172, 180, 128);
Velocity(10.0, 5.0);
Rotation(0.1);
Height(8.0);
ParticleSize(38.0);
ParticleDensity(300.0);
}
I will try localizing the common part too. As is its fairly thick and the way I want it, its just in the distance and not in my map. Its visible though. I want it to be in my map. If you want I can post a video of what I mean.
Re: How to localize buttons/make a thick dust storm
Posted: Wed Jan 02, 2013 2:06 pm
by Bob
Loopy53 wrote:Okay cool. IM using geo's dust effect. texture is brownmist and it is in the effects file. Here is the code:
Code: Select all
Effect("FogCloud")
{
Enable(1);
Texture("brownmist");
Range(120.0, 200.0);
Color(168, 172, 180, 128);
Velocity(10.0, 5.0);
Rotation(0.1);
Height(8.0);
ParticleSize(38.0);
ParticleDensity(300.0);
}
I will try localizing the common part too. As is its fairly thick and the way I want it, its just in the distance and not in my map. Its visible though. I want it to be in my map. If you want I can post a video of what I mean.
The fog
is allready on the map, it's just moving together with the players camera, means you cannot walk into it.
But you can change the first value for
to something between 0 and 20 to create the illusion of actually beeing in the fog.
Re: How to localize buttons/make a thick dust storm
Posted: Wed Jan 02, 2013 2:25 pm
by Loopy53
Yes, thats what I wanted. Thanks bob!