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How to localize buttons/make a thick dust storm

Posted: Tue Jan 01, 2013 8:12 pm
by Loopy53
How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!

On to q2: How do I make a thick dust storm? At the moment I have a thin one how would I make it thicker whithout crashing the map? I will fiddle around with the values till I get something that works.

Re: How to localize buttons/make a thick dust storm

Posted: Wed Jan 02, 2013 9:58 am
by GAB
Loopy53 wrote:How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!

In the FAQ there's a section called Localize. I think you can find some useful info there.
Loopy53 wrote:On to q2: How do I make a thick dust storm? At the moment I have a thin one how would I make it thicker whithout crashing the map? I will fiddle around with the values till I get something that works.
There are many ways to get such effect. You can tweak the values in the sky file and you can use some dust ODFs (e.g. hoth_prop_dust, hoth_prop_cloud and one that I think works particularly well is Rhn2_prop_cloud, but you will need BFBuilder to get your hands on this one, since it was used only in SWBF1)

Re: How to localize buttons/make a thick dust storm

Posted: Wed Jan 02, 2013 1:50 pm
by Nedarb7
Loopy53 wrote:How do you localize the buttons at the team select screen? I want to change it from empire and rebels to U.S. Marines and Terrorists. Thanks!
Read through the tutorial in the FAQ as GAB suggested then to be exact localize:

Common - Sides -imp (the side you are localizing)- name

maybe localize name_m as well.

Re: How to localize buttons/make a thick dust storm

Posted: Wed Jan 02, 2013 2:01 pm
by Loopy53
Okay cool. IM using geo's dust effect. texture is brownmist and it is in the effects file. Here is the code:

Code: Select all

Effect("FogCloud")
{
	Enable(1);
	Texture("brownmist");
	Range(120.0, 200.0);
	Color(168, 172, 180, 128);
	Velocity(10.0, 5.0);
	Rotation(0.1);
	Height(8.0);
	ParticleSize(38.0);
	ParticleDensity(300.0);
}
I will try localizing the common part too. As is its fairly thick and the way I want it, its just in the distance and not in my map. Its visible though. I want it to be in my map. If you want I can post a video of what I mean.

Re: How to localize buttons/make a thick dust storm

Posted: Wed Jan 02, 2013 2:06 pm
by Bob
Loopy53 wrote:Okay cool. IM using geo's dust effect. texture is brownmist and it is in the effects file. Here is the code:

Code: Select all

Effect("FogCloud")
{
	Enable(1);
	Texture("brownmist");
	Range(120.0, 200.0);
	Color(168, 172, 180, 128);
	Velocity(10.0, 5.0);
	Rotation(0.1);
	Height(8.0);
	ParticleSize(38.0);
	ParticleDensity(300.0);
}
I will try localizing the common part too. As is its fairly thick and the way I want it, its just in the distance and not in my map. Its visible though. I want it to be in my map. If you want I can post a video of what I mean.
The fog is allready on the map, it's just moving together with the players camera, means you cannot walk into it.
But you can change the first value for

Code: Select all

Range(120.0, 200.0);
to something between 0 and 20 to create the illusion of actually beeing in the fog.

Re: How to localize buttons/make a thick dust storm

Posted: Wed Jan 02, 2013 2:25 pm
by Loopy53
Yes, thats what I wanted. Thanks bob!