FarSceneRange and NearSceneRange for PSP maps
Posted: Sat Mar 19, 2016 3:44 pm
I have concluded the sky file values are the main culprit for graphical issues when making new PSP maps or rebuilding old maps using PC assets. Some maps work perfectly but some maps are visually buggy. I do not understand or know anything about those far and near commands. I am hoping someone can chime in on this (who knows what the values do and how to set them right for different maps).
So far I've converted several Battlefront 1 maps and some still present graphic issues (terrain or objects not appearing) due to I cannot guess the right values for far and near sky file values.
Here are values from maps that do not have issues;
Bespin Platforms and Bespin Cloud City
SWBF1 Kamino
Dune Sea
And here are some sky values from maps that still present graphic issues;
SWBF1 Hoth
Kashyyyk Docks
SWBF2 Feluica
Naboo Prototype
I am hoping someone can look at the working map values and determine how to combine them to get good values for the bad maps. Thanks very much for any help! 
So far I've converted several Battlefront 1 maps and some still present graphic issues (terrain or objects not appearing) due to I cannot guess the right values for far and near sky file values.
Here are values from maps that do not have issues;
Bespin Platforms and Bespin Cloud City
Code: Select all
NearSceneRange(0.5, 60.0, 110.0);
FarSceneRange(150.000000);Code: Select all
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);Code: Select all
NearSceneRange(1.0, 100.0, 200.0);
FarSceneRange(200.0);SWBF1 Hoth
Code: Select all
NearSceneRange(0.2, 170.0, 200.0);
FarSceneRange(1000.000000);Code: Select all
NearSceneRange(0.2, 170.0, 200.0);
FarSceneRange(1000.000000);Code: Select all
NearSceneRange(0.2, 170.0, 200.0);
FarSceneRange(1000.000000);Code: Select all
NearSceneRange(250.0, 700.0, 530.0, 750.0);
FarSceneRange(1000.0, 1000.0);