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Planning/hint node limitations

Posted: Fri Feb 01, 2008 1:09 pm
by Eggman
I'd like to make the AI in a map hold a line and fire at the other team, rather than the typical running into a disorganized mass of units from both sides. I placed hint nodes and tried several different types, but the AI simply ran past them. Is what I'm trying to do within the limitations of the game's planning system?

Re: Planning/hint node limitations

Posted: Fri Feb 01, 2008 1:45 pm
by Grev
I dsont know if this is possible, but you could create a temporary barrier, or just make planning that goes in a line, so when they reach it, they run down the line, shooting.