Weird Error causing crash

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MasterFang1
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Weird Error causing crash

Post by MasterFang1 »

Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\movie\RedMovie.cpp(467)
Segment 0x8f476006 does not exist in movie 0xb86e8e36

Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(209)
GameModel [cuttercube] no valid LOD found

Can anyone tell me what i need to change to make it not crash?
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ANDEWEGET
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Re: Weird Error causing crash

Post by ANDEWEGET »

MasterFang1 wrote:Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(209)
GameModel [cuttercube] no valid LOD found
this should be the prob...a model with name cuttercube has no valid lod...i think you should try to find this object and kill it
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Re: Weird Error causing crash

Post by MasterFang1 »

cuttercube is a terrain cutter that FragMe! made. I don't see why that would cause a crash.
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ANDEWEGET
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Re: Weird Error causing crash

Post by ANDEWEGET »

it looks like it caused the crash...
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Re: Weird Error causing crash

Post by breakdown »

yeah, I tried to use the terrain cutters in a map of mine a long time ago, and it crashed. Must not be compatible for SWBF1.
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Re: Weird Error causing crash

Post by Teancum »

Turn RLE compression off when saving TGAs
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ANDEWEGET
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Re: Weird Error causing crash

Post by ANDEWEGET »

a other way for having terraincutters without visible meshes and collision: hex the hoth tunnel for alpha, make the texture invisible and add -nocollision in the .option... should work
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Re: Weird Error causing crash

Post by Teancum »

Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
This error is causing your crash, so you need to:
Teancum wrote:Turn RLE compression off when saving TGAs
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Re: Weird Error causing crash

Post by BattleBelk »

I think its 100% model terrain cuter problem

RLE compression enabled only gives black texture couse mod tool dosent support it but its not a reason for crash and this error message not about RLE
http://www.secretsociety.com/forum/disp ... sp?mid=312
Psychofred wrote:Well the template itself didn't use a real terrain texture, but look at any of the shipped worlds and use what they used. And the L8 error doesn't crash the game, and to be hinest isn't quite right, meaning I made an image the L8 format and still got the error, but maybe it just REQUIRES a detail texture. I'm not sure. What I do is put the same texture in slot 0 in slot 1. I fill with slot 0 and paint with slot 1. That way I can use any texture to blend and layer with the others.
You can set .option file for detail texture with

Code: Select all

-format L8
and its gone but reason for crash is wrong terrain cutter model
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Re: Weird Error causing crash

Post by Teancum »

L8 crashes SWBF2 for sure, I can tell you that. Severity 3's typically crash a game. So whether that's the error or not that's a must-fix.
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Re: Weird Error causing crash

Post by BattleBelk »

I am sorry but we talking about SWBF1 here and I saw this error many times and it dosent crash SWBF1 for sure
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Re: Weird Error causing crash

Post by Teancum »

Dude, I know we're talking about SWBF1. Don't think I haven't edit SWBF1 before. I edited that game long before you came along. What I'm SAYING is that it doesn't matter if that's what's causing a crash. It needs to be fixed. Since turning off RLE compression SETS the tga to L8 format that is the easiest way to fix that error.
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