Re: Geonosis: Canyons
Posted: Thu Feb 18, 2010 1:58 pm
I just played it, and it's definitely one of the better Geonosis maps out there. You did a great job on the lighting and sides (effects - that is). I loved the bump mapping on the spires, that was my high point of the map, the texture looks absolutely fantastic. A few points:
- I thought that Green tinged Clone Troopers looked very odd and that the droid colours were too vibrant.
- You are missing localizations in UK English.
- There is a floating object here (which General Mitch pointed out):
- The sky looks a bit odd. It's too dark for the lighting you are using, like someones put a translucent grey sheet over the top of it, it's too desaturated and dark for it to look right. This of course is an opinion.
- You could always add some Geonosis foilage. It's just some simple rocks and pebbles on the ground that would improve your map a lot, making it a lot less bland.
- As a final, all these crashed ships and vehicles could have some smoke pouring out of them or have some fire effects. There is a very easy way of creating the illusion here. There are many ways to attach effects pointed out here.
All in all, this is a pretty good map, you did a nice job - especially on the lighting, effects and some of the textures.
- I thought that Green tinged Clone Troopers looked very odd and that the droid colours were too vibrant.
- You are missing localizations in UK English.
- There is a floating object here (which General Mitch pointed out):
Hidden/Spoiler:
- You could always add some Geonosis foilage. It's just some simple rocks and pebbles on the ground that would improve your map a lot, making it a lot less bland.
- As a final, all these crashed ships and vehicles could have some smoke pouring out of them or have some fire effects. There is a very easy way of creating the illusion here. There are many ways to attach effects pointed out here.
All in all, this is a pretty good map, you did a nice job - especially on the lighting, effects and some of the textures.