General Tiin's Assault Beta 3 released 1/15/07

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yodaminch

Post by yodaminch »

of course one option is a secondary ship with only the hero vehicle that you can't spawn at.
EmperorDonkey

Post by EmperorDonkey »

This is really fun! I love the massively destructive choke. Great for people like me who love massive devastation.


Its also fun to wait for your ships to fly by and then choke them :D

Good work man!
Droid803

Post by Droid803 »

Erm...wow...I destroyed all the land areas where the Republic can spawn with Greivous's Bomber. Including theri hangar and the CIS capital ship area.
Wow...captial ships can be destroyed...If you want to keep the destructable ships (you can stop it by tunig down the superfighters/bombers), I suggest making the destrcution of ships look more realistic, like a frigate destruction, instead of the parts just dissapearing. ie. having explosions and fragments...and make the whole ship blow up if the mid-section is gone, it should break apart.

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The Force Crush isn't as overpowered as the bombs. At least you can take out capital ships with it :)

Great Work
MrBiggelsWurth

Post by MrBiggelsWurth »

This map has some really good potential,but you'll need to fix a few things.

-Add CIS vehicle spawns
-Make jetpack go across faster
-Make Auto turrets less.... kill super fastish
-add the 'scenery' of all the fighters and cap ships moving in the background
-add more units
- add another spawnable hangar cap ship to both sides
-more ai

This map is good, but its somewhat unbalanced.
Ill give it a 8/10
yodaminch

Post by yodaminch »

you might need to get the updated version the first 2 were fixed.
yodaminch

Post by yodaminch »

A small update. I've decided to move the hero vehicles into seperate capital ships. I've added a rep and cis capital ship that are far and out of the way for the heroes to go to. You can't spawn there. You either hover or fly over. I'm not sure what ship I should use in place of the hero vehicles for the two main hangers. I'm also adding more ships to give the battle of coruscant feel. I haven't gotten far on Saesee's mask however. Hopefully I'll have more news soon.
The_Emperor
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Post by The_Emperor »

sounds great! Hope you update the file soon :D :atatpilot:
yodaminch

Post by yodaminch »

Anyone have suggestions for replacing grievous's bomber and saesee's fighter? just anakin's fighter and a regular bomber?
JawaMan

Post by JawaMan »

sounds good! the DL is working for me. i just started it so i hope it will work! :D
Syth
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Post by Syth »

Well heres acurate and balanced suggestion (ive done my starfighter research)

V-wing & V-19 (V-19 isnt exactley released let) = Vulture & Tri-fighter (The V-wing is to big (thanks alot pandemic) to be an intorceptor and both CIS fighters arnt intorceptor speed so there you go, all 4 should be standard fighters)

ARC-170 = CIS strike bomber

Seasee's fighter = Grevious's fighter

Now for Grevious's fighter, you should modify both the CIS bomber into to 2 seperate ships: Grevious's fighter and the strike bomber.
Grevious's fighter: Curent strike bomber texure. Rapid fire lasers and missiles
Strike bomber: All grey texure (get rid of the yellow). Current weapons it has.

This would be a rather big project though, someone else miht have an easier suggetion, but this is the best way to make all the fighters acurate.
The_Emperor
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Post by The_Emperor »

Whatever you do with the ships, don't make them powerfull enough to destroy cap ships :P

everytime I play it some bot gets into greivous's fighter and blows the cap-ship away just after the battle started. That kinda screws up the game.

But for the rest: WOW, great map!

Syths plan sounds really good to me :D
But perhaps you could also reduce the ammount of rockets that Tiin's fighter launches, and make the rockets a little stronger instead, cause it looks a little weird :lol: having 30 rockets flying out of a very very small ship :wink:

And is it possible to make the jettroopers jetpack white? cause that'd look way better
Droid803

Post by Droid803 »

Yeah lol...I take out all sections that have a spawn on it, (The republic hangar and the tip of the Prosperous (CIS Ship...read wookiepedia). Then the guys just keep falling...lol. Jet pack bug : You have to jump first to do it. If you do it while falling, it doesn't work :), but that's an engine bug (all shipped maps have it too)
yodaminch

Post by yodaminch »

I'm not sure how everyone feels about this, but I was experimenting saturday and using Vyse's excellent commando model:

Image

Made a space commando.

I also tried giving him a lot of weapons. He has unlimited detpacks, detonators, mines, rifle, award rocket launcher, pistol, and a fusion cutter.
I also tried an experiment i wanted to do with grievous on the commando:

Image

So I'm thinking about giving grievous a shield generator. Also if I keep the commando, what droid should be used as a droid commando. I'm leaning toward magna or super battle droid.
If I include commandos they'll be unlockables and only 4 would be allowed. I'm thinking 40-50 points to unlock since it's a lot of firepower.
Droid803

Post by Droid803 »

Magnaguard w/ Staff, if Penguin's going to let you use it.
The commando looks...well hidden...in space...don't think people'd be able to see him much :)
yodaminch

Post by yodaminch »

from what i read on omega, they had black suits in Republic Commando Triple Zero. So that's why they are black.
Droid803

Post by Droid803 »

They're nice...Well camoflagued. Black's cool.
ex2100

Post by ex2100 »

dude i just played this map and i would like to save IT WAS AWESOME!!!!!!!!!!!!!!!
yodaminch

Post by yodaminch »

Small update

Image

Still need to tweak the visor, pack and knees.
M.O.D.

Post by M.O.D. »

Sweet is that included in the current version?
richard

Post by richard »

The models look great keep up the good work and M.O.D. not they are not in the current version as far as i know..
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