Space map crashes [Solved]

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fiddler_on_the_roof
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Space map crashes [Solved]

Post by fiddler_on_the_roof »

my space map keeps on crashing, and the only thing i can think of is the missing _exp s but i don't know where they need to go. i searched the whole bf2 modtools for the rep one, and there was nothing.

here is my bf2log
Hidden/Spoiler:
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier rep_inf_marine has geometry collision

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (787b2928)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (787b2928)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "cis_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "cis_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "rep_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "rep_bldg_boxturret_exp"
uf_updateClassIndex(): Added class: rep_inf_ep3_pilot
uf_updateClassIndex(): Added class: rep_inf_ep3_marine
uf_updateClassIndex(): Added class: cis_inf_pilot
uf_updateClassIndex(): Added class: cis_inf_marine

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::PositionTr" set item count after being allocated
utility_functions2: ReadDataFile(): This map's code, mode: sua sua_cw-assault

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'sps_nu_shuttle_cannon' is not localized for stats page
thakns
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DarthD.U.C.K.
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Re: unexplained(maybe?) map crashes

Post by DarthD.U.C.K. »

_exp's are explosion odfs, they belong into the odffolder
Aman/Pinguin
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Re: unexplained(maybe?) map crashes

Post by Aman/Pinguin »

That missing effect won't cause a crash, it might be an animation problem or something.
What's the last thing you did to your map before it crashed? Try to undo it and see if it works.
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DarthD.U.C.K.
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Re: unexplained(maybe?) map crashes

Post by DarthD.U.C.K. »

i think the missing explosion line referrs to the explosionodf rather than to an effect
fiddler_on_the_roof
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Re: unexplained(maybe?) map crashes

Post by fiddler_on_the_roof »

i have both odf s in the world odf folder(i made the rep one). the last thing that i did was make an animation for a ship. I'm pretty sure i did it correctly, so i don't know what would cause the anim to crash the map

edit-1 yeah, the anims were causing the crash. i didn't think they were incorrect.

thanks
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Re: unexplained(maybe?) map crashes

Post by FragMe! »

Anims will crash a map with no error output.

Since it is a ship I am assuming it is the take off animation and that you have a side folder for it.
In the munged folder for the side does it have the 3 files .anim .zafbin and .zaabin? If not go into the folder where the msh files are for your animation, in there is a file (or should be) called ZenAsset.log open it and see if there are any errors listed (don't worry about frame rate or no skin errors)
Also what did you call the take off aninmation, takeoff I hope.
fiddler_on_the_roof
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Re: unexplained(maybe?) map crashes

Post by fiddler_on_the_roof »

yeah, "takeoff"

i posted the ZenAsset log in the XSI forum. it has more relevance there, i think.

anim problems
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