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Magna guard no head shots

Posted: Wed May 13, 2009 6:08 pm
by EA711
how can the magna guard have no extra damage when being hit in the head, like the droideka.

Re: Magna guard no head shots

Posted: Wed May 13, 2009 6:56 pm
by 5T4R
Maybe it's just immune to headshots... like the Droiderika.

Re: Magna guard no head shots

Posted: Wed May 13, 2009 7:01 pm
by Nihillo
You misunderstood his question, he wants to make it immune to head-shots, he's not saying he found out it is immune to head-shots.

Re: Magna guard no head shots

Posted: Wed May 13, 2009 9:57 pm
by MasterFang1
as far as i know it's hardcoded. i've never seen a mod that has headshot disabled.

Re: Magna guard no head shots

Posted: Wed May 13, 2009 10:00 pm
by MileHighGuy
the droideka is a vehicle, the magna is a unit, vehicles cant have headshots

Re: Magna guard no head shots

Posted: Wed May 13, 2009 10:40 pm
by Maveritchell
Some controllable entities (vehicles specifically) use the line:

Code: Select all

HitLocation		= "p_crithit 4.0"
This defines a critical hit collision primitive (the number is the damage scaling factor). You could add in a line:

Code: Select all

HitLocation		= ""
Whether it would work or not I don't know. Test it.

Re: Magna guard no head shots

Posted: Thu May 14, 2009 5:21 pm
by EA711
the hit location thing did not work.