Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Nov 13, 2010 9:27 pm
And once the doors shut, how do people get out?
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a secret hanger or the other side of the hangerFiodis wrote:And once the doors shut, how do people get out?
Anakin wrote:have i over read something?? what translation
stardestroyer001 wrote:Thanks for letting me know about this, and thanks in advance for the better Spanish translation.![]()
why dont you put the blast doors anims in 1 anim group and the shield in another one and connect both anim groups in the LUA and mabey you should name your anims and anim groups and objects stuff easier to rememberstardestroyer001 wrote:Sure, I'll resend your code.
And about the animated door thing, I had it thought out already, but thanks for the suggestion. It'll definitely help with the anim. Here's how it goes: Destroying a "pipe" on the side of the hangar, like in the movie, would lower the shield via anim and a hidden set of Invisible Hand blastdoors would rotate and move from an inaccessible part inside the hull of the ship and close the hangar. This is one group animation. Once the pipe regenerates, the opposite anim group would play. Problem is, when the pipe blows up, nothing happens!
SC1c_Diet Dr. Pepper.lua:spa2_prop_ihanimtrigger is the name of the object that, when destroyed, should activate the anim group "spa_cisdoormove1animdown".Hidden/Spoiler:
My ANM file:As you can see, "spa_cisdoormove1animdown" is a group that has both the shield down anim and the blast door closing anim. So when spa2_prop_ihanimtrigger is destroyed, it should activate the group which, in turn, activates the two anims. I don't get what's wrong. I see nothing moving at all when the object is destroyed. I'm currently experimenting with this line here:Hidden/Spoiler:
AnimationGroup("spa_cisdoormove1animdown", 0, 0)
Is that a land map you're working on?Projects :: Coruscant map Want to help PM me
A map pack? That would be great! (PM me!)MrCrayon wrote:Yes sir. Maybe we could release a map pack together! And as for the pictures, I just like making people laugh. The world would suck without laughter. If you want, I could make you a wicked loadscreen! But I would need the final version to do it (well, almost final seeing as it would need the new loading screen)
#1: Good idea.ps2owner wrote:Some things i noticed "betaing"
#1 you can jump out the mustarfar control room windows. you should block them off.
#2 sometimes i teleport to the bridge but i (always) cant get back without using 1.3 to jump out of the ceiling. put a teleport to get back.
I have two things to say:Evman wrote:WOW!!!!!!!!!!!! This map looks AMAZING!!!!!!!!!! How about you make a campaign mode were you are obi-wan/anikan? it would be a great addition to this map. p.s. this is my first post on gametoast.
Hear hear. Welcome to Gametoast!commander501stappo wrote:I have two things to say:Evman wrote:WOW!!!!!!!!!!!! This map looks AMAZING!!!!!!!!!! How about you make a campaign mode were you are obi-wan/anikan? it would be a great addition to this map. p.s. this is my first post on gametoast.
1) welcome to GT![]()
2) sounds like a good idea.
welcomeEvman wrote:WOW!!!!!!!!!!!! This map looks AMAZING!!!!!!!!!! How about you make a campaign mode were you are obi-wan/anikan? it would be a great addition to this map. p.s. this is my first post on gametoast.