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Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 6:01 am
by Lagomorphia
What's wrong with them?
Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 6:12 am
by Darth_Spiderpig
One or more of my units make the map go bye-bye.
Seems like it misses some HUD elements, for now I try to find out which unit it is.
Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 6:16 am
by Lagomorphia
If it's just the sides causing the trouble, you could create a new, blank map and test the sides in that (or you could just have the blank map's lua use a stock map, which would save having to munge the world entirely). That should be faster than having to remunge Point Rain over and over.
EDIT: Just finished munging my test map which uses the same principle as above. It took two minutes, and that's with all the sides I've ever made that I still have in the Sides folder, and on a rather slow computer.
Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 6:18 am
by Darth_Spiderpig
Nice idea, but since my PC munges fast enough, and the map itself is munged full, I only need to munge the sides every time.

Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 6:21 am
by Lagomorphia
How many units do you have left to check?
Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 6:25 am
by Darth_Spiderpig
12

Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 6:44 am
by Lagomorphia
By the way, were the odfs for the Geonosian elite I posted any help?
Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 7:46 am
by Darth_Spiderpig
Yeah, I am using them for my elite geo ;D
They are really nice.

Re: Geonosis: Landing At Point Rain
Posted: Mon Aug 30, 2010 8:29 am
by Lagomorphia
You might want to change the sound. It's the CIS sniper rifle at the moment. Also, the beam comes from the Geonosian's head in the odfs I have. Is/can that be fixed?
Re: Geonosis: Landing At Point Rain
Posted: Thu Sep 02, 2010 8:08 am
by Darth_Spiderpig
Lagomorphia wrote:Also, the beam comes from the Geonosian's head in the odfs I have. Is/can that be fixed?
I know, and it isn't/can't be fixed.
Also:
A quick model I made, using parts from DarthD.U.C.K.'s factory.
It's gonna be my first model by me I will use in a map, hope it will turn out good
In case you can't recognize: It's the geonosian shield generator.

Re: Geonosis: Landing At Point Rain
Posted: Thu Sep 02, 2010 8:42 am
by Lagomorphia
Does it project a big red shield like the one on that Christophsis map?
Re: Geonosis: Landing At Point Rain
Posted: Thu Sep 02, 2010 8:58 am
by Darth_Spiderpig
Don't know how exactly it is done, but I attached a shield msh to it via XSI...looks awesome, testing ingame now.

Re: Geonosis: Landing At Point Rain
Posted: Thu Sep 02, 2010 11:54 am
by Lagomorphia
I take it you found the troublesome unit then?
Re: Geonosis: Landing At Point Rain
Posted: Thu Sep 02, 2010 3:10 pm
by JadenWolf32
Darth_Spiderpig wrote:Lagomorphia wrote:Also, the beam comes from the Geonosian's head in the odfs I have. Is/can that be fixed?
I know, and it isn't/can't be fixed.
Also:
A quick model I made, using parts from DarthD.U.C.K.'s factory.
It's gonna be my first model by me I will use in a map, hope it will turn out good
In case you can't recognize: It's the geonosian shield generator.

Nice! But I remember it was devided in floors(Not a rock structure with little base on the top)... Well nevermind

! Still awesome and now it reminds more of the episode! Looks like waiting a bit more is finnaly compensating!
Re: Geonosis: Landing At Point Rain
Posted: Fri Sep 03, 2010 8:04 am
by Darth_Spiderpig
Glad you like it even though it isn't 100% accurate (My models will never be, I always have my personal touch to 'em)
Finished modelling a new prop/possibly autoturret for the map, now need to texture it >.<
Hope you like it.

Re: Geonosis: Landing At Point Rain
Posted: Fri Sep 03, 2010 8:17 am
by Lagomorphia
So we've gone from 'polishing' to 'making brand new models'.
If it's an autoturret how does it rotate?
Re: Geonosis: Landing At Point Rain
Posted: Fri Sep 03, 2010 9:42 am
by Darth_Spiderpig
If it will, then only up and down.
(it's supposed only as eye-candy when shooting the passing-by Laats)
Lagomorphia wrote:So we've gone from 'polishing' to 'making brand new models'.
Still falls under "polishing" category in my book

Re: Geonosis: Landing At Point Rain
Posted: Fri Sep 03, 2010 10:04 am
by Lagomorphia
Not much of an AA gun if it can't turn. Maybe a missile cannon...
Re: Geonosis: Landing At Point Rain
Posted: Fri Sep 03, 2010 10:26 am
by Darth_Spiderpig
Hm, I'll think about it.
For now, behold:
Looking better than I thought.

Re: Geonosis: Landing At Point Rain
Posted: Fri Sep 03, 2010 11:17 am
by Anakin
looks great but on the last pic don't you think the canonery are a bit too big??

luch a big canonery and you can kill it with a simple sniper or all other sides