once again I'm stuck with flyer splines on a space map and need your help.
Maybe the following is more a request than anything so if you admins feel this should go in the All Purpose Request Thread feel free to merge.
So, currently Wolf and I are working a little race map which follows the plot introduced in the Stargate SG-1 episode Space Race.
The scripting works admirably well and I have basically implemented the complete race functionality for this map. The issue I'm stuck with is the behaviour of the AI fighters.
In order to complete the race course I want the fighters to follow certain splines.
The good news: The racers actually do follow the splines in a basic way
The bad news: Sometimes they show totally erratic flight behaviour.
Let me illustrate that with the following picture:
Hidden/Spoiler:
So on the current maps I have two major issues:
- Fighters tend to show very ugly movement when leaving/entering new splines
- When following splines fighters sometimes show a weird flight behaviour when approaching nodes (This seems to be appear more frequently when being forced to fly a turn but it seems to have a random component)
Now, I have tried a lot to get rid of this - most of all by trying to change path parameters, by adjusting the node facing and by playing around with the flyer odf. Nothing helped.
Since I have reached a dead end in my progress I am asking the more advanced modders among you to take a look a look at my issue.
I have uploaded the source of the map and I would be really thankful if you could take a look and probably try out a few things by yourself. I'm confident that the issue can be found as vanilla maps don't share my problems.
[Download Source] (49MB)
Notes:
Hidden/Spoiler:

