Buildings and animations

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ARC1778
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Joined: Sat Jun 20, 2015 7:44 am
Projects :: WARFRONT + Various Mods for Other Games
Games I'm Playing :: SWBF2+RC+RTW MTW NTW
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Buildings and animations

Post by ARC1778 »

So I made a very basic map, nothing special, just some preset assets on the stock ground.

I'm DLing xsi as we speak, but I have some questions.

How many animations can I have per soldier and per match?

Can I make an animation for one model and export it to another?

How does one animate a building? I.e. a satellite dish?

Is there any trick to buildings specifically? I.e. what should be a poly, and what should be a bump map?

Any tips in general?

(Also it says to put the export ext. into a viewport, WTF is a viewport, should it not go into the plugins folder?
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