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Posted: Mon Jan 08, 2007 10:08 pm
by PvtParts
Yeah I'm having trouble to. I tried to piece em together (i never used snap together) and basically I just cant get them to lign up right.

Dragonum, would you consider re-releasing it as one model? I assume it was all built in the same scene and you just broke it up, so (at least I hope) it wouldn't be too difficult..

Posted: Mon Jan 08, 2007 10:20 pm
by trainmaster611
One model would make it lag too much but you should combine a lot of the models. There's too many pieces to search for. And of course fix the snap together. :roll:

Posted: Mon Jan 08, 2007 10:28 pm
by PvtParts
I dont think it would make it lag to much - its the same number of poly's, the only real difference I can think of is the fact that we dont have to put it together.

I mean, think of squipples Nelvaan map - all one model.

Posted: Mon Jan 08, 2007 10:35 pm
by Ipodzanyman
I put together the whole thing by hand snapping isn't working...

More screenies!

Posted: Mon Jan 08, 2007 10:41 pm
by Rikino
The Invisible Hand is BIG.

I started putting it together, and haven't really put all the inside stuff put together, but here's the outside:
Image Image Image


I call dibs on just abusing these releases and making a map with them as the map!

RE: More screenies!

Posted: Mon Jan 08, 2007 11:07 pm
by Ipodzanyman
THen it would be better if the areas were connected, I put the *whole* thing together, you can't get to each room....

Create an OBG file for these ships and share it

Posted: Mon Jan 08, 2007 11:10 pm
by AceMastermind
The first person to get ALL the parts lined up should create an ".obg" file and share it, then everyone can easily place it in ZE.

Posted: Mon Jan 08, 2007 11:13 pm
by Ipodzanyman
Warning tga monitor1_danger, & rep_la_at, are not supported types! And tga cis_cap_IH_01 needs the power of 2 dimensions, according to the log....

Posted: Mon Jan 08, 2007 11:51 pm
by PvtParts
yeah i was gonna make the obj and host it up for yall but though at first it was going good when I went back and started searching for misalignment it was all over the place.

Posted: Tue Jan 09, 2007 8:21 am
by Dragonum
i cant see any problems.
i create a obg file you find in in my first post.

Posted: Tue Jan 09, 2007 4:50 pm
by PvtParts
thanks man I appreciate it!

Posted: Tue Jan 09, 2007 5:14 pm
by Darth_Z13
Nooooo I've got to get those mod tools working! I'm dieing to make some new maps with these!

Posted: Tue Jan 09, 2007 5:43 pm
by PvtParts
Only issue with the obj, and the model release itself, is the odf for the hanger doesn't work - you place it ingame and get nothing.

Posted: Tue Jan 09, 2007 5:47 pm
by jangoisbaddest
This is Unbelieveable! However, the obg for the IH only does the outside. The interiors, including the hanger, is missing. Just thought you would like to know. Brilliant Work!

Edit: I may be mistaken. One of the turret rooms are there, but none of the hangar is. Whenever I place one of the hanger props, there is no geometry, just a fixed point....

Posted: Tue Jan 09, 2007 6:13 pm
by raz1992
You just have to do a bit of ODF editing. I have the hangar ODF's right here, they seem to work:

Cis_prop_hangar_left.odf:

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"cis_prop_ih_hangar_left.msh"


[Properties]		

GeometryName	=	"cis_prop_ih_hangar_left"


FoleyFXGroup    = "metal_foley"
Cis_prop_hangar_right.odf

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"cis_prop_ih_hangar_right.msh"


[Properties]		

GeometryName	=	"cis_prop_ih_hangar_right"


FoleyFXGroup    = "metal_foley"
And for the Turret Rooms, I think both ODF's accidentally came, with both of them referring to "cis_prop_ih_turretroom_left.msh", instead of both left and right respectively. I hope that solves your problems!

And as a side note, these models are ace!

Posted: Tue Jan 09, 2007 6:16 pm
by Rekubot
I find the lack of lowrez geometry disappointing. Great model, but without being able to see it from far away it'll really lose the feel of such a huge ship. And believe me guys, it is huge. About three times the size of the shipped model when I put them next to eachother.

For the hangar you have to adjust the two hangar ODF's to use the correct model. I'm testing it out now and I'll tell you if it shows up or not.

Edit: Raz beat me to it ;).

Posted: Tue Jan 09, 2007 6:21 pm
by Dragonum
and for the turretroom right, i didnt find them in the obg, so you have to place them.

oh ........ i forgot the lowrez models :evil:
ok i have to fix it.

Posted: Tue Jan 09, 2007 6:54 pm
by Lord-Bandu
Cap ship orgy lol

Whats goin on with your CLone Wars mod btw? I saw your site got hacked by some tard :(

Posted: Tue Jan 09, 2007 7:06 pm
by SymbolS
BANDU!!! you are my hero!

Posted: Tue Jan 09, 2007 7:10 pm
by Dragonum
Lord-Bandu wrote:Cap ship orgy lol

Whats goin on with your CLone Wars mod btw? I saw your site got hacked by some tard :(
off topic:
yea, but we get a subdomain at another BF2142 site, they want to help us.
and we need guys for textures, i finished a lot of models.
but we will see, maybe FS makes a CW after GCW and i can give you a lot of models ;-)

back to topic:
i fix the lowrez and a few other things and create a new obg file.