Vo sound streams not playing

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JimmyAngler
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Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
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Location: Area 51

Vo sound streams not playing

Post by JimmyAngler »

Well the title explains it. Here is all the juicy goodness you guys need.

hlo.req
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"halo_effects"
}

REQN
{
"config"
"hlosounds"
"hlo_music_config"
"hlo_music"
"cov_vo_config"
"unsc_vo_config"
}
REQN
{
"str"
"align=2048"
"hlo_music"
"hlo_vo"
}
}
hlo_vo.stm
Hidden/Spoiler:
Streams\Overkill.wav Overkill
Streams\Killtastrophe.wav Killtastrophe
Streams\Killtrocity.wav Killtrocity
Streams\Killpocalypse.wav Killpocalypse
Streams\Killimanjaro.wav Killimanjaro
Streams\Extermination.wav Extermination
Streams\Killtacular.wav Killtacular
Streams\Killionaire.wav Killionaire
unsc_vo_config.snd
Hidden/Spoiler:
SoundStreamProperties()
{
Name("cis1_inf_chatter_NearbyEnemySlaughter");
Group("cis_vo");
Inherit("battle_chatter_template");
Stream("hlo_vo");
PlayProbability(1.0);
SegmentList()
{
Segment("Killtacular", 1.0, 0.0, 0.0);
Segment("Killionaire", 1.0, 0.0, 0.0);
Segment("Extermination", 1.0, 0.0, 0.0);
Segment("Killimanjaro", 1.0, 0.0, 0.0);
Segment("Killpocalypse", 1.0, 0.0, 0.0);
Segment("Killtrocity", 1.0, 0.0, 0.0);
Segment("Killtastrophe", 1.0, 0.0, 0.0);
Segment("Overkill", 1.0, 0.0, 0.0);
}
}

SoundStreamProperties()
{
Name("cis1_inf_chatter_KillingSpree4");
Group("cis_vo");
Inherit("battle_chatter_template");
Stream("hlo_vo");
PlayProbability(1.0);
SegmentList()
{
Segment("Killtacular", 1.0, 0.0, 0.0);
Segment("Killionaire", 1.0, 0.0, 0.0);
Segment("Extermination", 1.0, 0.0, 0.0);
Segment("Killimanjaro", 1.0, 0.0, 0.0);
Segment("Killpocalypse", 1.0, 0.0, 0.0);
Segment("Killtrocity", 1.0, 0.0, 0.0);
Segment("Killtastrophe", 1.0, 0.0, 0.0);
Segment("Overkill", 1.0, 0.0, 0.0);
}
}

SoundStreamProperties()
{
Name("cis1_inf_chatter_KillingSpree8");
Group("cis_vo");
Inherit("battle_chatter_template");
Stream("hlo_vo");
PlayProbability(1.0);
SegmentList()
{
Segment("Killtacular", 1.0, 0.0, 0.0);
Segment("Killionaire", 1.0, 0.0, 0.0);
Segment("Extermination", 1.0, 0.0, 0.0);
Segment("Killimanjaro", 1.0, 0.0, 0.0);
Segment("Killpocalypse", 1.0, 0.0, 0.0);
Segment("Killtrocity", 1.0, 0.0, 0.0);
Segment("Killtastrophe", 1.0, 0.0, 0.0);
Segment("Overkill", 1.0, 0.0, 0.0);
}
}
unit odf file
Hidden/Spoiler:
VOSound = "cis1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "cis1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "cis1_inf_chatter_KillingSpree8 KillingSpree8"
lua
Hidden/Spoiler:
OpenAudioStream("..\\..\\addon\\HLO\\data\\_LVL_PC\\sound\\hlo.lvl", "hlo_vo")
Let me know if I can change any of these names too :cis1_inf_chatter_KillingSpree4 they drive me nuts thinking of soldiers as droids still. :P
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