SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Nedarb7
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Nedarb7 »

Here's a vehicle I made up, the ICX-81 starfighter. My brother and I decided to model it a while back but I didn't texture it until recently because I had completely forgotten about the model.

XSI:
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Wire:
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In-game:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Looking pretty swish! :) Do you have a bump/normal map and/or specular map going on anywhere? :o
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

8) Looks good!
Kind of reminds me of a Z-95 headhunter
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Nedarb7 »

Marth8880 wrote:Do you have a bump/normal map and/or specular map going on anywhere? :o
I don't think so, why. :?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

The two will make it look even better and more realistic! :)

http://www.gametoast.com/forums/viewtop ... 39#p466539
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Nedarb7
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Nedarb7 »

Cool :D. Thanks for the advice.
Just made an awesome new avatar!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Cool :thumbs: I like the fighter :D
And the Avatar
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Zapattack1234 »

Nedarb7 wrote:Cool :D. Thanks for the advice.
Just made an awesome new avatar!
That is awesome..... :shock:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cleb »

At first I thought it looked a bit odd in xsi, but the ingame pics make it look really cool!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Nedarb7 »

Cleb wrote:At first I thought it looked a bit odd in xsi
It does look odd in XSI I will be upgrading the texture: gloss, bump map, and some other things. I also might make a shadowvolume model as well.
Cleb wrote:the ingame pics make it look really cool!
Thanks.

-EDIT-
Here's another model (Player model), different compared to most models :D :
Textured
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Wireframe
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I actually have this model in-game at the moment.
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AK47

Post by LEO »

Hey Guys i've done an ak47.

If someone wants to have it just pm me:
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Last edited by LEO on Tue Feb 19, 2013 12:13 pm, edited 3 times in total.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Holy exceedingly high amounts of unnecessary edges Batman! I don't even know how to put it in words, but basically, there isn't any reason to have that many edges. So many don't even contribute to the shape at all. :o

I can't say I was any better whatsoever when I first started modeling, I was having the exact same edges. :wink: Basically you don't want to use Subdivide for adding more edges, to start with anyway. :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by LEO »

I have a lowrez model (this model is modeled by curves)
I uploaded the high res accidentally
But how does it looks??
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by tirpider »

Nedarb7 wrote:Here's another model (Player model), different compared to most models :D :
Textured
Hidden/Spoiler:
Image
Wireframe
Hidden/Spoiler:
Image
I actually have this model in-game at the moment.
Neato. Paper Star Wars. I love it.
Good idea, man.

(need light sabre-scissors now)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

It looks alright, it could use some work. One of the things that really stood out was the magazine.
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It also looks like you made it our of cylinders, and that's a bad, bad idea. A magazine like that should be made with a cube.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by LEO »

I know but i dont have enough time (I'm a children, after one houer of work my mom is in my room " SON SHUT DOWN COMPUTER!!!!!")
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

It's understandable. A few minutes to work each day can be fruitful over time though.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Nedarb7 »

tirpider wrote:
Nedarb7 wrote:Here's another model (Player model), different compared to most models :D :
Textured
Hidden/Spoiler:
Image
Wireframe
Hidden/Spoiler:
Image
I actually have this model in-game at the moment.
Neato. Paper Star Wars. I love it.
Good idea, man.

(need light sabre-scissors now)
Light sabre-scissors, now thats a good idea :D .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

THEWULFMAN wrote:It looks alright, it could use some work. One of the things that really stood out was the magazine.
Hidden/Spoiler:
Image
It also looks like you made it our of cylinders, and that's a bad, bad idea. A magazine like that should be made with a cube.
It's kinda messy with those vertex's in the center of each part creating tons of odd triangles. Why not just delete those couple of vertex's and use the edge draw tool '\' to have either horizontal or vertical edges so that it's all quads?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by LEO »

I wont do that because the weapon dont worth the work i put into this, and during the modeling time, i learned a lot so this stupid curve/Loft method for weapons wont be redone.
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