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Cape not working ...

Posted: Mon Jul 09, 2007 12:28 am
by Alpha-17
Hey I've given the hansolo_storm the cape from count dooku from the swbf1 assets ... But then comes some mistake :

ERROR[levelpack req\all_hero_hansolo_storm.req]:Could not open munged\pc\cis_inf_dooku_cape.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\all_hero_hansolo_storm.req]:Could not open munged\pc\cis_inf_dooku_cape.anims for input. DOS reports:
No such file or directory

2 Errors 0 Warnings

But I wrote this in my odf :
AnimatedAddon = "CAPE"

GeometryAddon = "cis_inf_countdooku_cape"
AnimationAddon = "cis_inf_dooku_cape"
AddonAttachJoint = "bone_ribcage"


And I have the cis_inf_dooku zaabin and zafbin files in my munged file ... Could anybody help me ??

Posted: Mon Jul 09, 2007 7:56 am
by Alpha-17
S O M E B O D Y ?????

Posted: Mon Jul 09, 2007 8:04 am
by Taivyx
Hey man, you made this topic at 12:28 AM here in the U.S, and now it's 8:05 in the morning.
Not many people are going to post in that span of time.

Wait a day, then see.

Posted: Mon Jul 09, 2007 8:09 am
by Alpha-17
Ahh sry
It's 2.00 pm in germany :roll:

Posted: Mon Jul 09, 2007 8:29 am
by EGG_GUTS
Did you follow the tutorial? It has to be th BF1 mod tool cape to work.

http://www.gametoast.com/index.php?name ... ic&t=10316

Posted: Mon Jul 09, 2007 8:43 am
by Penguin
Also make sure to read the rules, Bumping and Double posting are not allowed here.

Posted: Mon Jul 09, 2007 1:25 pm
by Alpha-17
@ EGG - No thank you !! I'll give it a try

@ Penguin - Yes, I know ... Sry but I've said this before just because sometimes nobody answers me

Is the cape hard and unmovable ?? It has no animation in the tutorial . If yes is it possible to make it moving ?