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Turret not recoginizing it's aimers [Solved]
Posted: Sun Feb 27, 2011 12:01 pm
by Darth_Spiderpig
Scratch what I posted before, got it working, but now the turret isn't moving around, it remains static while the hp_fire seems to follow the movement, here's the relevant error:
Here's it's hierarchy in XSI:
I spent the whole day trying to get this to work, no success yet, so I am desperately seeking help.

Re: Turret not recoginizes it's aimers
Posted: Sun Feb 27, 2011 6:47 pm
by THEWULFMAN
I do not know why, But I have those same errors (different node names) on the stuntank you made for me. Even though I am useing the Same odf you sent me, and I had gotten it to work, then I changed a couple odf aimer values, the it stoped working. Changing them back had no effect. No idea what going on.

Re: Turret not recoginizes it's aimers
Posted: Sun Feb 27, 2011 7:02 pm
by Darth_Spiderpig
Hm, that indeed is a problem :s
Re: Turret not recoginizes it's aimers
Posted: Sun Feb 27, 2011 8:06 pm
by SAMofBIA
ive never really had luck with aimers, but are you sure that aimer_x should be under aimer_y?
and also, why is hp_active just sitting down there without connections to anything.
Re: Turret not recoginizes it's aimers
Posted: Sun Feb 27, 2011 8:23 pm
by Darth_Spiderpig
In every tut it is set up like this, and hp_active needs to be there, which is outside of the aimers, because else it would move and slide around when you use the turret.
Re: Turret not recoginizes it's aimers
Posted: Sun Feb 27, 2011 8:50 pm
by FragMe!
Do you have a .option file for your turret with something like this as it's contents
-keep aimer_y aimer_x barrel1 barrel2 hp_fire1 hp_fire2
If not create one and put that as it's contents. This prevents VM from merging it in with all the other model bits.
Re: Turret not recoginizes it's aimers
Posted: Mon Feb 28, 2011 12:48 am
by THEWULFMAN
FragMe! wrote:Do you have a .option file for your turret with something like this as it's contents
-keep aimer_y aimer_x barrel1 barrel2 hp_fire1 hp_fire2
If not create one and put that as it's contents. This prevents VM from merging it in with all the other model bits.
He always sends me a .option with those lines in it, so I assume he did for his turret. The tank model has the .option that was sent to me.
I will check mine
edit- contents
Code: Select all
-lodgroup bigmodel -nocollision -keep aimer_y aimer_x -scale 0.57
I added the scale line...
Re: Turret not recoginizes it's aimers
Posted: Mon Feb 28, 2011 4:12 am
by Darth_Spiderpig
@FragMe!: I used to have one, but it seems like I forgot to change it every time I changed it in xsi... I set it up like the autoturret with only one aimer (aimer_gun) since then I didn't change the contents of the msh.option...
Consider mine solved. Thanks!
